KyuubiSoft Achievements (Titles, Rewards)

Achievement System for Hytale with Titles and Rewards full customizable. Integrations with MMO Addons and more!
4.jpg

4.jpg

2.jpg

2.jpg

3.jpg

3.jpg

1.jpg

1.jpg

5.jpg

5.jpg

Description

KyuubiSoft Achievement System

kyuubisoft

A comprehensive achievement and title system for Hytale servers — 200+ achievements across 6 categories, 80+ unlockable titles, achievement chains with grouped display, a HUD tracker, achievement points as shop currency, a full in-game admin panel, and complete localization support.


Features

200+ Achievements

Achievements across 6 categories — each with tiered chains and unique rewards:

  • Combat — Monster hunting chains, boss kills, PvP milestones, specific creature hunts
  • Progression — Mining, crafting, building chains with tiered rewards
  • Exploration — Zone discovery, distance traveled, world exploration
  • Social — Chat milestones, playtime achievements, community engagement
  • Husbandry — Animal taming, fishing, farming progression
  • Secret — Hidden achievements with fun references

80+ Unlockable Titles

  • Unlock titles by completing achievements
  • Display titles above your name or as chat prefix
  • Select your active title via the Title Selection UI
  • Titles come in various rarities with unique colors
  • Clear your title at any time

Achievement Chains

Achievement chains like "Miner I -> II -> III -> IV" are displayed as a single entry:

  • Progress indicator shows completion at a glance
  • Shows what's needed for the next tier
  • Reduces UI clutter while maintaining full information
  • Track button follows the chain — always tracks the next unfinished tier

Achievement Points

Earn points for every achievement you unlock:

Difficulty Points
Normal 10
Hard 25
Epic 50
  • Shop currency — spend achievement points in the Core shop system
  • Cross-mod — other mods can query and modify points via the API
  • Persistent — points saved per player

Achievement Gallery

Open with /ksachievements — browse all achievements in a beautiful gallery UI.

  • Category tabs with achievement counts
  • Chain grouping — chains displayed as single expandable entries
  • Difficulty badges with color coding (Normal, Hard, Epic)
  • Unlock dates — completed achievements show their unlock date
  • Reward preview — see rewards before unlocking
  • Track/Untrack — pin achievements to the HUD
  • Quick-access buttons — jump to Titles, Rewards, or Settings
  • Custom icons — pixel-art icons for all buttons and navigation
  • Pagination with icon-based Previous/Next buttons

HUD Tracker

Real-time achievement progress on screen.

  • Track up to 3 achievements simultaneously
  • Shows achievement name, progress count, and percentage (e.g. "15/50 — 30%")
  • Difficulty color indicators — Normal (brown), Hard (gold), Epic (purple)
  • Auto-untrack — achievements are removed from the tracker when unlocked
  • Chain support — tracking automatically follows to the next tier
  • 6 position presets + custom X/Y positioning
  • Per-player settings — each player saves their own HUD preferences
  • MHUD-compatible (separate identifier from Quest Tracker)

Achievement Settings

  • Toggle HUD on/off
  • Choose position preset or set custom coordinates
  • Toggle progress display
  • Live preview while adjusting
  • Apply/Reset buttons

Rewards System

  • Item Rewards — receive tools, weapons, armor, materials
  • Title Rewards — unlock exclusive titles
  • Lootbag Rewards — random loot via Core's lootbag system
  • Command Rewards — execute commands on unlock
  • Pending Rewards — unclaimed rewards are saved and can be collected later
  • "Collect All" button — claim all pending rewards at once (including lootbags)

Achievement Book Item

  • Physical in-game item that opens the Achievement Gallery on right-click
  • Configurable: enable/disable, custom item ID, hotbar slot, give on first/every join
  • Duplicate check — item is only given if the player doesn't already have one

NPC Integration

  • NPC Interact tracking — talk to specific NPCs for achievement progress
  • Dialog Complete tracking — finish dialog conversations for achievements
  • Dialog Conditions — show/hide dialog options based on achievement status (achievement_unlocked, achievement_count)

Trigger Types

Trigger Description Example Targets
kills Kill mobs/creatures Goblin_*, Fen_Stalker, any_mob
player_kills PvP kills player
blocks_mined Mine blocks Ore_*, Rock_Stone, any
blocks_placed Place blocks Bench_Furnace, any
blocks_harvested Harvest with F-key Plant_Crop_*, any
items_crafted Craft items Weapon_Sword_*, Potion_*
items_collected Collect items (inventory) Ore_*, @consumable
damage_dealt Deal damage any, any_mob, specific mob
damage_taken Take damage any, cause type
zones_discovered Discover zones Forgotten_Temple, any
distance_walked Distance traveled any
playtime_minutes Time played any
flowers_picked Pick flowers Plant_Flower_*, any
npc_interact Talk to NPC NPC citizen ID
dialog_complete Finish dialog Dialog ID
full_armor_set Wear complete set Armor set ID
manual Admin command / script
auto_on_prerequisites Auto-unlock when prerequisites met

Anti-exploit: PlacedBlockTracker prevents mining self-placed blocks (30min expiry).


Admin Panel

Accessible through /ksachievementadmin panel or the Core Admin Dashboard — full in-game configuration.

7 Tabs

Tab Description
General Language, display settings, permissions, general options
Display Chat format, nametag format, broadcast settings
Notifications Toast, chat, sound, and broadcast settings
Tracking Anti-exploit settings, tracking intervals
Admin Export data, manage player data
Prefixes Group prefix CRUD with LuckPerms import
Achievements Browse, create, edit, copy, delete achievements

Achievement Editor

  • Full CRUD for custom achievements
  • Visual item picker for icons and reward items
  • Multi-language editing (EN, DE, FR) for names, descriptions, and titles
  • Up to 10 rewards per achievement with dynamic slot management
  • Prerequisite editor for achievement chains
  • Standard achievements are read-only — clone as custom to modify

Working Copy System

  • All changes held in memory until SAVE is clicked
  • Asterisk indicator shows unsaved changes
  • Cancel discards all pending changes
  • Reload from Disk reloads the file without restarting

Commands

Player Commands

Command Aliases Description
/ksachievements Open the Achievement Gallery
/kstitles /title Open the Title Selection UI
/kstitles clear Remove your active title
/ksrewards /reward, /rw Open pending rewards
/kslootbags /lb, /lootbag Open lootbag inventory

Admin Commands

Command Description
/ksachievementadmin panel Open Admin Panel
/ksachievementadmin grant <player> <achievement> Grant an achievement
/ksachievementadmin revoke <player> <achievement> Revoke an achievement
/ksachievementadmin list <player> View player achievements
/ksachievementadmin simulate <trigger> Test trigger conditions
/ksachievementadmin reload Reload configuration

Permission: achievements.admin


Configuration

KyuubiSoft-Achievements/
├── config.json                    # Main settings (display, notifications, tracking)
├── configs/
│   └── achievements.json          # Standard achievement definitions (200+)
├── custom/
│   ├── custom_achievements.json   # Your custom achievements
│   └── custom_lootbags.json       # Your custom lootbags
├── data/
│   └── <uuid>.json                # Per-player data (auto-managed)
└── localization/
    ├── en-US.json                 # English translations
    ├── de-DE.json                 # German translations
    └── fr-FR.json                 # French translations

Achievement Definition Example

{
  "id": "dragon_slayer_fire",
  "category": "combat",
  "iconItem": "Weapon_Sword_Adamantite",
  "difficulty": "epic",
  "title": { "id": "dragonslayer", "color": "#FF0000" },
  "trigger": { "type": "kills", "target": "Dragon_Fire", "count": 1 },
  "rewards": [
    { "type": "item", "itemId": "Ore_Adamantite", "amount": 10 },
    { "type": "lootbag", "lootbagId": "dragon_hoard" }
  ]
}

For Mod Developers

Access the Achievement System through the public AchievementAPI:

AchievementAPI api = AchievementAPI.getInstance();

// Event Listeners
api.onAchievementUnlocked((player, achievementId) -> { ... });

// Queries
boolean unlocked = api.isUnlocked(player, "dragon_slayer");
int points = api.getAchievementPoints(player);

// Points Management
api.addAchievementPoints(player, 50);
api.spendAchievementPoints(player, 25);

// Title Management
api.setActiveTitle(player, "dragonslayer");
String titleName = api.getTitleDisplayName("dragonslayer");

Localization

  • Auto-discovery — all .json files in the localization folder are automatically loaded
  • Shipped with: English, German, and French
  • All UI text, tooltips, admin panel labels, and command messages fully translated
  • JSON-based translation files — easy to add new languages

Compatibility

  • Integrates with: Quest System, LuckPerms, MHUD
  • Server: Hytale Dedicated Server
  • Java: 21+

Support

Made with Love by KyuubiSoft

The KyuubiSoft Achievements (Titles, Rewards) Team

profile avatar
  • 29
    Followers
  • 4
    Projects
  • 25.2K
    Downloads
Donate

More from KyuubiDDragon