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Keyblade Armory

Keyblades from Kingdom Hearts as a new weapon type!

File Details

Keyblade Armory - v0.5

  • B
  • Feb 2, 2026
  • 275.90 KB
  • 454
  • Early Access

File Name

[DayBreak] Keyblade Armory.zip

Supported Versions

  • Early Access

v0.5 - Feb 2, 2026

Sorry that updates have been quickly slowing to a crawl lately. I think the fast update era is over, and honestly might've just been burning me out on this quicker. But at least the main progression Keyblades are all modelled (not complete, just modelled).
After I finish these, I'll start work on the Keyblades for the unreleased progression ores, as well as the Keyblade Armory's new model (since I can imagine its a bit confusing having it use the default Workbench model)!

Once all that's done, the mod will officially drop version 1.0, and I can start gradually adding new Keyblades, and maybe even start tweaking some things with the current Keyblade moves.

For right now though, my main priority is getting at least the base progression Keyblades of the mod working and finished up. I can worry about the rest of the crap after that.

  • Modified the Iron Key and Template Keyblade to fix weapon trail rotations appearing way off (no idea why the Hytale devs had the default weapons rotated the way they were but whatever, I found my way around it).
  • Added Custom Keyblade information to the lang file.
  • Behind the scenes, completed the concept art for the Keyblade Armory.
  • Completed Keyblades:
    • Thorium Key
    • X-Blade
  • Work in Progress Keyblades:
    • Cobalt Key (modelled, flat color textures)
    • Adamantite Key (modelled, untextured)

v0.4 - Jan 30, 2026

I hopefully intend to start getting some work done on the Keyblade Forge soon-ish (at the very least getting the concept artwork done) since it's definitely a bit confusing having it use the standard workbench model.
Though at the same time, I might be a bit since my back has been killing me lately (hence the less-frequent upload schedule).

  • Temporarily removed Keyblade models that still use the template (and unset those models so they pull from the template model) to make it a bit more clear which ones I've actually started work on.
  • Completed Keyblades:
    • Iron Key
  • Work in Progress Keyblades:
    • Thorium Key (modelled, untextured)

v0.3 - Jan 27, 2026

Behind the scenes, the concept art for the Keyblades from Crude to Prisma is complete. Though I might tweak them between now and the completion of the Keyblades themselves.

  • Slightly tweaked Starlight's proportions
  • Flips Keyblades so teeth face the correct direction when swinging 
  • Updated the template to make creating future Keyblades less of a headache
  • Adds compatibility with Hytalor (adds base progression Keyblades to the Blacksmith's Anvil)

v0.2 - Jan 25, 2026

  • Changes animations to use Longsword animations
  • Adjustment to standard progression Keyblades damage
  • Signature Ability changed to Mace Ground Slam
  • Completed Keyblades:
    • Copper Key
  • Work in Progress Keyblades:
    • Iron Key (modelled, untextured)

v0.1 - Jan 24, 2026

  • Initial Mod Release
  • Adds Keyblade Forge Workbench (currently uses the default Workbench model)
  • Completed Keyblades:
    • Kingdom Key
    • Kingdom Key D
    • Starlight
    • Crude Key
  • Work in Progress Keyblades:
    • Copper Key (modelled, untextured)