File Details
Keyblade Armory - v0.4
- B
- Jan 30, 2026
- 213.89 KB
- 393
- Early Access
File Name
[DayBreak] Keyblade Armory.zip
Supported Versions
- Early Access
v0.4 - Jan 30, 2026
I hopefully intend to start getting some work done on the Keyblade Forge soon-ish (at the very least getting the concept artwork done) since it's definitely a bit confusing having it use the standard workbench model.
Though at the same time, I might be a bit since my back has been killing me lately (hence the less-frequent upload schedule).
- Temporarily removed Keyblade models that still use the template (and unset those models so they pull from the template model) to make it a bit more clear which ones I've actually started work on.
- Completed Keyblades:
- Iron Key
- Work in Progress Keyblades:
- Thorium Key (modelled, untextured)
v0.3 - Jan 27, 2026
Behind the scenes, the concept art for the Keyblades from Crude to Prisma is complete. Though I might tweak them between now and the completion of the Keyblades themselves.
- Slightly tweaked Starlight's proportions
- Flips Keyblades so teeth face the correct direction when swinging
- Updated the template to make creating future Keyblades less of a headache
- Adds compatibility with Hytalor (adds base progression Keyblades to the Blacksmith's Anvil)
v0.2 - Jan 25, 2026
- Changes animations to use Longsword animations
- Adjustment to standard progression Keyblades damage
- Signature Ability changed to Mace Ground Slam
- Completed Keyblades:
- Copper Key
- Work in Progress Keyblades:
- Iron Key (modelled, untextured)
v0.1 - Jan 24, 2026
- Initial Mod Release
- Adds Keyblade Forge Workbench (currently uses the default Workbench model)
- Completed Keyblades:
- Kingdom Key
- Kingdom Key D
- Starlight
- Crude Key
- Work in Progress Keyblades:
- Copper Key (modelled, untextured)

