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Keyblade Armory

Keyblades from Kingdom Hearts as a new weapon type!

File Details

Keyblade Armory - v0.4

  • B
  • Jan 30, 2026
  • 213.89 KB
  • 393
  • Early Access

File Name

[DayBreak] Keyblade Armory.zip

Supported Versions

  • Early Access

v0.4 - Jan 30, 2026

I hopefully intend to start getting some work done on the Keyblade Forge soon-ish (at the very least getting the concept artwork done) since it's definitely a bit confusing having it use the standard workbench model.
Though at the same time, I might be a bit since my back has been killing me lately (hence the less-frequent upload schedule).

  • Temporarily removed Keyblade models that still use the template (and unset those models so they pull from the template model) to make it a bit more clear which ones I've actually started work on.
  • Completed Keyblades:
    • Iron Key
  • Work in Progress Keyblades:
    • Thorium Key (modelled, untextured)

v0.3 - Jan 27, 2026

Behind the scenes, the concept art for the Keyblades from Crude to Prisma is complete. Though I might tweak them between now and the completion of the Keyblades themselves.

  • Slightly tweaked Starlight's proportions
  • Flips Keyblades so teeth face the correct direction when swinging 
  • Updated the template to make creating future Keyblades less of a headache
  • Adds compatibility with Hytalor (adds base progression Keyblades to the Blacksmith's Anvil)

v0.2 - Jan 25, 2026

  • Changes animations to use Longsword animations
  • Adjustment to standard progression Keyblades damage
  • Signature Ability changed to Mace Ground Slam
  • Completed Keyblades:
    • Copper Key
  • Work in Progress Keyblades:
    • Iron Key (modelled, untextured)

v0.1 - Jan 24, 2026

  • Initial Mod Release
  • Adds Keyblade Forge Workbench (currently uses the default Workbench model)
  • Completed Keyblades:
    • Kingdom Key
    • Kingdom Key D
    • Starlight
    • Crude Key
  • Work in Progress Keyblades:
    • Copper Key (modelled, untextured)