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HyperFactions

Factions reimagined for Hytale: visual GUIs, strategic power systems, and territory warfare done right.

File Details

HyperFactions-0.10.2.jar

  • R
  • Feb 28, 2026
  • 2.12 MB
  • 323
  • Early Access

File Name

HyperFactions-0.10.2.jar

Supported Versions

  • Early Access

⚔️ HyperFactions v0.10.2

PvE damage control is here — factions can now decide who gets to kill mobs in their territory, plus protection messages no longer spam your chat.

🛰️ Server Version: 2026.02.19-1a311a592

 

🛡️ PvE Damage Permission Flag <small>(v0.10.2)</small>

  • ⚔️ Per-Role PveDamage Flag — Control who can kill mobs in your territory: outsiders, allies, members, and officers each get an independent toggle
  • 🎯 DefaultsOutsiders denied, allies/members/officers allowed — fully configurable per faction
  • 🖥️ GUI Support — Toggle in faction settings, admin settings, and create faction screens
  • 🔒 Server Lock — Admins can lock the flag globally via faction-permissions.json
  • 📋 Create Faction Parity — Create Faction page now shows all 12 permission rows (added CrateUse and NpcTame toggles)

 

PvE Damage Zone Flag <small>(v0.10.1)</small>

  • 🗺️ New pve_damage Zone Flag — Zone-level PvE control, separate from faction territory permissions
  • 🏰 Preset Defaults — Safe zones disable PvE damage by default; PvP zones enable it
  • 📝 Renamed Labelsmob_damage is now "Take Mob Damage"; new flag displays as "Give Mob Damage"

 

Protection Message Debounce <small>(v0.10.2)</small>

  • 🔇 Anti-Spam Cooldown — Protection denial messages now have a 2-second cooldown per action type — no more chat flood when spam-clicking protected blocks
  • 🔄 9 Protection Systems — Integrated across block break/place/use, harvest/pickup, fluid place/refill, NPC interact, PvP damage, and crop harvest
  • 🧹 Auto-Cleanup — Stale cooldown entries pruned every 30 seconds

 

🐛 Bug Fixes <small>(v0.10.1)</small>

  • 🔧 Mob-on-mob damage (both UUIDs null) no longer triggers protection checks in mixin hook

 

📖 Full Changelog: GitHub