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HyperFactions

Factions reimagined for Hytale: visual GUIs, strategic power systems, and territory warfare done right.

File Details

HyperFactions-0.10.0.jar

  • R
  • Feb 27, 2026
  • 2.12 MB
  • 62
  • Early Access

File Name

HyperFactions-0.10.0.jar

Supported Versions

  • Early Access

⚔️ HyperFactions v0.10.0

Per-world settings, faction leaderboard, treasury system, activity log, protection flags, and more.

Server Version: 2026.02.19-1a311a592

🎮 Gameplay

  • Per-World Settings — Enable/disable claiming, power loss, and friendly fire per world with wildcard patterns (arena_%)
  • Faction Leaderboard/f leaderboard with sortable rankings (K/D, Power, Territory, Balance, Members) and pagination
  • Faction Treasury — Deposits, withdrawals, inter-faction transfers, transaction history, autopay, and admin tools
  • Hardcore Power Mode — Optional shared faction power pool where deaths/kills affect the faction total directly
  • Persistent Admin Bypass — Bypass state survives server restarts, auto-clears if permission lost
  • Configurable Role Names — Rename Leader/Officer/Member to anything (e.g., Boss/Underboss/Soldier) with new placeholders
  • Instance World Protection — Default rule blocks claiming in temporary instance worlds, blocks /f sethome in non-claimable worlds

🛡️ Protection

  • Capture Crate & NPC Tame Flags — 5 new protection flags: crate pickup, crate place, NPC tame (per role + zone level)
  • Zone Notification Settings — Per-zone entry/leave title suppression with customizable upper/lower text
  • 9 Claim Protection Overrides — Granular explosion (3-way by relation), fire spread, item pickup/drop, entity damage control

🖥️ GUI & Admin

  • Activity Log/f logs for faction events; admin-wide aggregation with type/player/time filters
  • Admin K/D Management — Per-player reset button, global K/D reset with two-step confirmation
  • Admin Version Page — View mod version, server version, and integration status for all 12 supported mods
  • Admin Zone Properties — Consolidated zone settings page combining name, type, and notification config

⚙️ Config

  • 11 Modular Config Files — Split from config.json into factions.json, server.json, worlds.json, etc. Auto-migrated
  • Data Directory Restructure — All data files moved under data/ subdirectory with automatic migration
  • Atomic Writes — All storage types now use crash-safe atomic writes with .bak cleanup

📊 Placeholders

  • 51 total placeholders — New colored variants (name_colored, tag_colored), treasury data (treasury_balance, treasury_autopay), relational placeholders (rel_factions_relation), and legacy color codes

🐛 Bug Fixes

  • Fixed warzone friendly fire default blocking ally PvP — warzones now allow full combat by default
  • Fixed chunk map claim/unclaim buttons ignoring permission checks
  • Fixed relational placeholders (relation_color now returns hex, new relation_color_legacy)
  • Fixed kill/death tracking race conditions with per-UUID locking
  • Fixed config files not saving newly added keys on update
  • Fixed backup manager including orphaned .tmp/.bak files
  • Fixed warzone power loss failing silently instead of defaulting to no loss
  • Fixed atomic write failures on Windows (retry with backoff + fallback)
  • Fixed HyperProtect version display showing hardcoded "1.0.0"
  • Fixed old GitHub URL not being auto-migrated in config
  • Fixed admin player info color inconsistencies
  • Fixed logs viewer page crash and dashboard "View All" button

 

📖 Full Changelog: GitHub