HyPedestals 0.3.2
What's new
Fixed
- A Harvester whose area reaches into a chunk that is loaded but not ticking (no player near it) could crash the world (
IllegalArgumentException: Duplicate block components; the server reloads the world and disconnects the players in it) when a ripe crop there still had its farming data stored away by the game. The game's own harvest does not look at that stored data, queues a second one for the block and fails when the tick ends. The Harvester now leaves such a crop alone (unloaded=in/hypedestals inspect) and harvests it on the first cycle after the chunk ticks again; nothing is lost. - The Lumberjack could cut a growing sapling (a tree not yet grown) and the Planter and the watering and fertilizer upgrades acted wrongly on blocks in a chunk that is loaded but not ticking (no player near it): the game keeps the farming data of such blocks stored away, so a sapling there looked like a finished tree. Lumberjack, Planter, watering and fertilizer now leave a chunk that is not ticking alone until it ticks again (
unloaded=in/hypedestals inspectfor the Lumberjack and the Harvester).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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