File Details
HygunsPlugin-2.0.0
- R
- Feb 6, 2026
- 938.77 KB
- 8.6K
- Early Access
File Name
HygunsPlugin-2.0.0.jar
Supported Versions
- Early Access
HygunsPlugin v2.0.0 Patch Notes:
Added Template_Flamethrower
Updated all Template guns with new properites and sounds
Added optional Hyguns_ProjectileId field to Hyguns_Shoot which takes precident over Hyguns_ProjectileConfigId, this allows guns to shoot projectiles rather than only projectileconfigs, allowing more flexibility with gun creation. If using a ProjectileId, damage inside the Hyguns_Shoot interaction is ignored, as the projectile has it's own damage value within its JSON
Added optional behaviour to Hyguns_Reload allowing one gun to be able to reload with several different types of ammo, this is done by having several Hyguns_Reload interactions, one for each type of bullet you will allow the gun to be reloaded with, The type of reload selected be decided by the first ammo which is in your hotbar, or the first ammo to appear in your inventory. The difference between these Reload interactions will be the "Hyguns_AmmoItemType" which will hold the ammo's item id for that reload type and the "Hyguns_LoadedProjectileConfigId" which will hold the projectileconfig that will fire after the gun has been reloaded with this type of ammo (eg ammotypeid = rocket, loadedprojectileconfigid = projectile_config_rocket)
both of these features are completely optional and using the original methods of reloading used by the majority of our guns is not effected, the new flame thrower gun uses ProjectileId rather than ProjectileConfigId so you can see its use there, please note these features may have issues and we will try our best to fix them

