HyDragon v1.4.0
What's new
## 1.4.0 - Ghoul Dragon and Tamework 5 - 2026-10-04 Requires Alec's Tamework 5.0.0 or later. ### Added * Added Ghoul Dragon with four skins, day and night Zone 2 spawns, mixed ground/air roaming, and ground and aerial bite and claw combat. It supports capture, Dragon Flute commands, revival, leveling, talents, and mounted flight without ranged attacks. * Fire Hydras spawn on volcanic ground in Zone 4 overworld volcanoes. They use fireballs and burning rain, wear a fire skin, and support capture, ground riding, breeding, leveling, and fire-themed talents. * Added Hytale Update 7 compatibility, including the `0.7.0-pre.4` pre-release, while retaining Update 6 support. * Kept the Dragon Horn's E/R shortcuts available through Tamework's temporary control runes on Update 7. ### Changed * Updated for Tamework public API 3.0.0 (the companion store rewrite). `/hydragon status` now reports unreadable Tamework companion records in place of the removed resilience state. * All dragons and Miniwyverns, both wild and tamed, no longer naturally regenerate health while fighting. Normal regeneration resumes after disengaging. * Wild Miniwyverns now use distant beacon encounters with 30-60 minute real-time cooldowns (empty rounds temporarily disabled for spawn testing). Successful rounds spawn one single-variant flock of 3-6; beacons do not assign players as combat targets. * Moved Ghoul Dragons, Nordic Drakes, and all Hydra variants to native spawn beacons for rarer encounters: one dragon per beacon, a 1-3 minute initial delay, and a 15-25 minute real-time respawn cooldown. Fire and Winged Toxic Hydras share one beacon limit. Ghoul Dragons retain day and night Zone 2 spawning. Existing wild dragons remain until normal despawn. * Ghoul Dragons now pursue airborne targets with melee attacks and land for grounded targets. * Wild Miniwyverns now spawn in flocks of three to six, weighted 10% / 20% / 35% / 35% toward larger groups. ### Fixed * Fixed aerial Ghoul Dragon pursuit taking priority over melee aiming and preventing attacks from starting. * Wild Miniwyvern followers now descend in formation with their leader, then land nearby after its touchdown, matching Animal Husbandry birds. * Fixed duplicate Miniwyvern spawn entries that caused volcanic and muddy spawn surfaces to be ignored. * Wild Fire Hydras consistently use fire projectiles for their three-shot burst and rain barrage.
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