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HyDowned

Replaces player death with a knocked-out state that teammates can revive before a countdown expires.

File Details

HyDowned-1.2.0.jar

  • R
  • Jan 30, 2026
  • 1.81 MB
  • 21
  • Early Access

File Name

HyDowned-1.2.0.jar

Supported Versions

  • Early Access

Architecture

  • Rewrite using ECS for better performance and maintainability
  • Removed dual PLAYER/PHANTOM mode system - simplified to single downed state
  • Removed phantom body, invisibility, and scaling systems
  • Improved performance with reduced system complexity

AI Targeting System

  • Smart targeting: AI now properly prioritizes non-downed players
  • When non-downed players available, AI targets are automatically replaced (no animation stuttering)
  • Configurable detection range (aiRetargetRange, default: 16.0 blocks)
  • Fixed dead players being detected as valid targets
  • Properly checks player alive state before targeting

HUD

  • Custom HUD system with overlaid components
  • Real-time progress bars for downed timer and revive progress
  • Give up progress indicator
  • Translates to player's client language

Configuration

  • Nested config structure for better organization (downed/revive/camera/ui sections)
  • Automatic migration from old flat config format with backup
  • New configurations added