File Details
HyCitizens-1.5.2.jar
- R
- Feb 28, 2026
- 1.24 MB
- 1.0K
- Early Access
File Name
HyCitizens-1.5.2.jar
Supported Versions
- Early Access
Improvements & Additions:
- NPC + Nametags are now the same entity unless the citizen's name uses multiple lines or has an offset. This fixes nametags appearing to lag behind walking citizens.
- Increased citizen max health and damage limit to 1,000,000.
- When the plugin is first installed and creates the HyCitizensRoles asset pack, it now automatically enables it in the server's
config.jsonwhen theDefaultModsEnabledis disabled. - Added "Patrol Stick" to make it easier to setup patrol routes.
- Added scrollbar to Patrol Paths and Edit Paths menus.
- Added "TP", "Move Up", and "Move Down" buttons in the Patrol Path edit menu.
- Removed outdated and invalid roles.
- General stability improvements
Bug Fixes:
- Fixed multiple issues that could cause in citizen duplication.
- Fixed player crashes/disconnects when killing NPCs.
- Fixed NPC desyncs / interactions stopping every so often.
- Fixed NPCs disappearing occasionally when updating skin.
- Fixed
despawnCitizenNPCleaving citizens in a limbo state when the entity was already gone. - Fixed an issue where nametags would sometimes stop updating.
- Fixed an issue when assigning NPC models.
- Fixed an issue with the citizen death commands.
- Fixed issue when assigning roles.
- Fixed a nametag spawn lock getting permanently stuck when a citizen's name is empty, preventing all future nametag spawns for that citizen.
- Fixed
removeCitizenthrowing a NullPointerException when the citizen ID was missing. - Fixed citizens' armor not applying the max health stat correctly.
- Fixed "Live Skin Update" causing issues for random or customized skins.
- Fixed re-spawning/saving a citizen briefly showing them as a "naked" player.
- Fixed an issue where removing an entity from an unloaded world would not always despawn the NPC and nametag.
- Fixed "F" key interactions breaking citizens.
- Fixed a patrol move-target entity leak on the despawn path.
- Fixed an issue where certain characters in names or text could cause interactions or messages to break.
- Fixed an issue with the attack type auto-resolve button.
- Fixed the
Interactablecomponent being added but never removed when F-key interaction is no longer applicable. - Fixed a chunk preload flow incorrectly accepting an invalid entity ref as resolved.
- Fixed several crashes in the Skin Customizer UI.
- Fixed user-provided patrol path names with special characters breaking HTML/event ID bindings.
- and more!

