HyChunks pre-generates terrain chunks in your Hytale world so players can travel without waiting on worldgen. Stand where you want the center, set a radius in the admin menu, start a run, pause/continue later, and watch progress in console (HUD/chat optional).
LIGHT mode is safer for live servers; AGGRESSIVE is faster when you can afford the load.
Note: HyChunks loads/generates chunk columns through the engine and force-saves newly generated ones. The NEW counter only rises after a successful disk save. Already-existing chunks show as alreadyOnDisk / skipped.
What's new in 0.1.0
- Square pregen — centered on you at Start; radius in blocks or chunks; optional chunk limit
- Admin UI —
/hychunks adminfor Control / Selection / Settings - Progress — console by default; optional HUD/chat with NEW / alreadyOnDisk / skipped / failed, %, and ETA
- Pause / continue — progress persists and is resumable after leaving the world
- Force-save — newly generated chunks written via the chunk saver + flush on pause/finish
- Bound Guard — optional square keep-in zone locked to where pregen started
- Modes — LIGHT (safer) and AGGRESSIVE (faster)
How to use
- Install the jar into your world's
Modsfolder and load the world - Stand at the center you want, then open
/hychunks admin(or/hc admin) - On Selection: set radius (blocks and/or chunks), optional limit → Save
- On Settings: LIGHT/AGGRESSIVE, rate, HUD/chat → Save
- On Control: Start (center = your position) — Pause / Continue as needed
- Optional: enable Keep-in zone (Bound Guard) in Settings, or
/hychunks guard on
Watch NEW for freshly saved terrain. Chunk files update under universe/worlds/<world>/chunks/*.region.bin.
Bound Guard
- Square keep-in zone from the pregen start center
- Needs an active/paused pregen task
- Escape:
/hychunks guard off(cancel confirm also turns it OFF)
Commands
Aliases: /hychunks, /hc, /pregen
/hychunks admin— admin menu (selection + settings)/hychunks start | pause | continue | cancel | confirm | progress/hychunks guard [on|off|status]
Feedback: Found a bug or have a suggestion? Leave a comment or contact joszza on Discord for a faster response.

