GlymeraTNT-7.0.0.jar
What's new
GlymeraTNT — Changelog
v7.0.0 (2026-09-18) — Up/down tunnel variants hidden from the creative inventory
- The six internal up/down variants of the tunnel TNT no longer appear in the creative item library (variant flag instead of just an empty category list). The three tunnel charges and the three sphere charges stay in the library; the direction is still picked when placing.
- Nothing else changes: block ids, recipes and code are untouched.
v6.0.0 (2026-08-28) — Hytale 0.6.0 (Update 6)
- Rebuilt for Hytale 0.6.0 (Update 6). Requires server 0.6.0 or newer; this version does not run on 0.5.x, and older versions of this plugin do not run on 0.6.0.
- Sphere TNT uses the plugin's own exact-sphere destruction again. Hytale 0.6.0 silently activated the engine's native explosion path, which produced ragged random craters with block drops; directional tunnel TNT was not affected.
- Migrated to the 0.6.0 APIs (network protocol hytale/3, new command-permission API, block/chunk/entity API changes). Everything that was open to players before is open to players again.
- Upgrade: delete the old jar from
mods/, drop in the new one and keep the plugin's data folder — configs and saved data carry over unchanged. Restart the server.
v5.0.0
New: explosions stay inside their plot (with GlymeraPlotWorld)
- On a plot world, a TNT explosion now only affects the plot it goes off in — both block destruction and entity damage are confined to that plot. The road, the plot's border, and neighbouring plots are left completely untouched, and players or animals standing in a neighbouring plot take no damage from your TNT.
- Works for both the normal (spherical) TNT and the directional Tunnel TNT, and no matter how large the blast radius is set.
- Merge‑aware: across a set of merged plots the whole joined area counts as one — a blast inside a merged group spreads through the opened seams as expected, but still stops at the group's outer edge.
- Outside a plot world, or on a server without GlymeraPlotWorld installed, nothing changes — explosions behave exactly as before.
- No hard dependency: GlymeraPlotWorld is an optional integration. If it isn't present, TNT simply runs its normal explosion everywhere.
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