File Details
GlymeraSlothGuard-2.0.0.jar
- R
- May 16, 2026
- 28.78 KB
- 73
- Early Access
File Name
GlymeraSlothGuard-2.0.0.jar
Supported Versions
- Early Access
GlymeraSlothGuard - Changelog
v2.0.0 (2026-05-16)
Bug Fixes
- Recipe is now actually visible in the Alchemy bench. Reported by
mindfruit_022472026-05-16 ("I ensured the config is set so that the magic cauldron is craftable but it is not showing in the Alchemy workbench. When I use Better Item Viewer I can see the item but it does not show it as craftable in any workbench even though config is set to true").
Root Cause
- v1.0.0's runtime-generated recipe JSON used the bench id
"Alchemy_Bench"and the category"Alchemy". Vanilla Hytale usesAlchemybench(one word, no underscore) as the actual bench id andAlchemy_Bombs/Alchemy_Potions/Alchemy_Potions_Misc/Alchemy_Seedsas the valid category set. With those wrong ids the recipe JSON was still written into the side asset pack (GlymeraSlothGuardCrafting/) andconfig.craftingEnabled=truedid exactly what it promised — but Hytale silently could not register the recipe against any bench at load time, so it never appeared in any crafting UI. Better Item Viewer correctly reflected that state (item exists, not craftable anywhere).
Changes
- Recipe
BenchRequirementcorrected:- Bench id
Alchemy_Bench→Alchemybench - Category
Alchemy→Alchemy_Potions(chosen because it is the largest alchemy category and thematically fits a magical cauldron block;_Bombs/_Seedsdid not fit)
- Bench id
- Recipe now also sets
KnowledgeRequired: false, matching how GlymeraMegaChest already shipped it. This means Adventure-mode players can craft the Magic Sloth Guard without first finding a memory crystal to "learn" the recipe. - The side asset pack (
mods/GlymeraSlothGuardCrafting/) is regenerated on plugin start, so a pre-existing v1 pack with the wrong ids is overwritten automatically. The release deploy also removed the old pack folder for a clean state.
Compatibility
- No data migration is needed.
config.craftingEnabled,recipeEssenceQuantity, the block itself, the warrior NPC role, the 3-layer block protection and all save data are unchanged.
v1.0.0 (2026-04-30)
- Initial release.
- Magic Sloth Guard cauldron block (
Magic_Sloth_Guard, item id), Cauldron_Big model. - Owner-only 3-layer protection (DamageBlock / BreakBlock / UseBlock cancel).
- On place: 3 Slothian warrior NPCs spawn at the block and attack hostile mobs inside
actionRadius=20. - Configurable:
craftingEnabled,recipeEssenceQuantity,actionRadius, warrior count. - Recipe (v1, broken — see v2.0.0): meant to register at the Alchemy bench but wrote
Alchemy_Bench/Alchemyinstead ofAlchemybench/Alchemy_Potions, so it never appeared.

