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GlymeraSlothGuard

Place a Magic Sloth Guard cauldron - three Slothian warriors spawn, patrol the area and attack hostile mobs in a configurable radius. Owner-only block, auto-respawn after restarts, no commands needed.

File Details

GlymeraSlothGuard-2.0.0.jar

  • R
  • May 16, 2026
  • 28.78 KB
  • 73
  • Early Access

File Name

GlymeraSlothGuard-2.0.0.jar

Supported Versions

  • Early Access

GlymeraSlothGuard - Changelog

v2.0.0 (2026-05-16)

Bug Fixes

  • Recipe is now actually visible in the Alchemy bench. Reported by mindfruit_02247 2026-05-16 ("I ensured the config is set so that the magic cauldron is craftable but it is not showing in the Alchemy workbench. When I use Better Item Viewer I can see the item but it does not show it as craftable in any workbench even though config is set to true").

Root Cause

  • v1.0.0's runtime-generated recipe JSON used the bench id "Alchemy_Bench" and the category "Alchemy". Vanilla Hytale uses Alchemybench (one word, no underscore) as the actual bench id and Alchemy_Bombs / Alchemy_Potions / Alchemy_Potions_Misc / Alchemy_Seeds as the valid category set. With those wrong ids the recipe JSON was still written into the side asset pack (GlymeraSlothGuardCrafting/) and config.craftingEnabled=true did exactly what it promised — but Hytale silently could not register the recipe against any bench at load time, so it never appeared in any crafting UI. Better Item Viewer correctly reflected that state (item exists, not craftable anywhere).

Changes

  • Recipe BenchRequirement corrected:
    • Bench id Alchemy_BenchAlchemybench
    • Category AlchemyAlchemy_Potions (chosen because it is the largest alchemy category and thematically fits a magical cauldron block; _Bombs / _Seeds did not fit)
  • Recipe now also sets KnowledgeRequired: false, matching how GlymeraMegaChest already shipped it. This means Adventure-mode players can craft the Magic Sloth Guard without first finding a memory crystal to "learn" the recipe.
  • The side asset pack (mods/GlymeraSlothGuardCrafting/) is regenerated on plugin start, so a pre-existing v1 pack with the wrong ids is overwritten automatically. The release deploy also removed the old pack folder for a clean state.

Compatibility

  • No data migration is needed. config.craftingEnabled, recipeEssenceQuantity, the block itself, the warrior NPC role, the 3-layer block protection and all save data are unchanged.

v1.0.0 (2026-04-30)

  • Initial release.
  • Magic Sloth Guard cauldron block (Magic_Sloth_Guard, item id), Cauldron_Big model.
  • Owner-only 3-layer protection (DamageBlock / BreakBlock / UseBlock cancel).
  • On place: 3 Slothian warrior NPCs spawn at the block and attack hostile mobs inside actionRadius=20.
  • Configurable: craftingEnabled, recipeEssenceQuantity, actionRadius, warrior count.
  • Recipe (v1, broken — see v2.0.0): meant to register at the Alchemy bench but wrote Alchemy_Bench / Alchemy instead of Alchemybench / Alchemy_Potions, so it never appeared.