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GlymeraPopCap

Per-chunk mob cap that keeps your world fast: culls surplus NPCs (youngest first), never touches ridden mounts, and a craftable Pet Tag makes favorite creatures immune to culling and despawning. Fully configurable.
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GlymeraPopCap-4.0.0.jar

File nameGlymeraPopCap-4.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
Jul 18, 2026
Downloads
44
Size
32.1 KB
File ID
8456308
Type
R
Release
Supported game versions
  • 0.5

What's new

GlymeraPopCap — Changelog

v4.0.0 (2026-07-18)

Pet Tags, protected mounts, and full-clear mode.

  • New craftable item Pet Tag: hit any creature with the tag in hand to mark it. Marked creatures are permanently exempt from the population cap and immune to natural despawning (night creatures, skittish critters — their despawn timer is removed and kept off). The tag is consumed on use; the creature takes no damage from the hit.
  • Hitting one of your own marked creatures with a tag in hand removes the mark again (the used tag is not refunded).
  • Per-player tag limit, configurable via maxTaggedPerPlayer in config.json (default 10). A slot frees up automatically the moment a marked creature dies or is otherwise permanently removed — sleeping chunks do not count, marks survive server restarts.
  • Pet Tag recipe at the Farming Bench: 1× Greater Essence of Life + 10× Iron Ingot. Crafting can be disabled via craftingEnabled: false.
  • NPCs that a player is currently riding (boats, tamed/flying mounts) are exempt from the cap — a crowded chunk can no longer remove the vehicle under the rider.
  • maxEntitiesPerChunk may now be set to 0: removes every NPC that is neither ridden nor marked.
  • New commands: /gpop tags (your tag usage), /gpop tagreset <player> (admin only).
  • Tag data is stored in tags.json in the plugin data folder — nothing is written to the world or the entities, so uninstalling the plugin is always safe.
  • The plugin now ships a small asset pack (tag item, 3D model, icon, recipe); the first join after installing may take a moment while the client rebuilds assets.

v3.0.0 (2026-05-26)

Compatibility port for the Hytale stable update.

  • Migrated to the new server API (vector/position types); no functional changes.

v2.0.0 (2026-03-16)

Quiet operation.

  • Removed all console logging (startup banner, per-chunk removal reports, config messages) — the plugin now works silently.

v1.0.0 (2026-02-20)

Initial release.

  • Per-chunk population cap for living entities (non-player NPCs): periodic scan of loaded chunks, entities above the limit are removed youngest-first.
  • Configurable via config.json: maxEntitiesPerChunk (default 30), scanIntervalSeconds (default 30, minimum 10).
  • Runs per world on the world thread; players are never counted or touched.

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