GlymeraPopCap-4.0.0.jar
What's new
GlymeraPopCap — Changelog
v4.0.0 (2026-07-18)
Pet Tags, protected mounts, and full-clear mode.
- New craftable item Pet Tag: hit any creature with the tag in hand to mark it. Marked creatures are permanently exempt from the population cap and immune to natural despawning (night creatures, skittish critters — their despawn timer is removed and kept off). The tag is consumed on use; the creature takes no damage from the hit.
- Hitting one of your own marked creatures with a tag in hand removes the mark again (the used tag is not refunded).
- Per-player tag limit, configurable via
maxTaggedPerPlayerinconfig.json(default 10). A slot frees up automatically the moment a marked creature dies or is otherwise permanently removed — sleeping chunks do not count, marks survive server restarts. - Pet Tag recipe at the Farming Bench: 1× Greater Essence of Life + 10× Iron Ingot. Crafting can be disabled via
craftingEnabled: false. - NPCs that a player is currently riding (boats, tamed/flying mounts) are exempt from the cap — a crowded chunk can no longer remove the vehicle under the rider.
maxEntitiesPerChunkmay now be set to0: removes every NPC that is neither ridden nor marked.- New commands:
/gpop tags(your tag usage),/gpop tagreset <player>(admin only). - Tag data is stored in
tags.jsonin the plugin data folder — nothing is written to the world or the entities, so uninstalling the plugin is always safe. - The plugin now ships a small asset pack (tag item, 3D model, icon, recipe); the first join after installing may take a moment while the client rebuilds assets.
v3.0.0 (2026-05-26)
Compatibility port for the Hytale stable update.
- Migrated to the new server API (vector/position types); no functional changes.
v2.0.0 (2026-03-16)
Quiet operation.
- Removed all console logging (startup banner, per-chunk removal reports, config messages) — the plugin now works silently.
v1.0.0 (2026-02-20)
Initial release.
- Per-chunk population cap for living entities (non-player NPCs): periodic scan of loaded chunks, entities above the limit are removed youngest-first.
- Configurable via
config.json:maxEntitiesPerChunk(default 30),scanIntervalSeconds(default 30, minimum 10). - Runs per world on the world thread; players are never counted or touched.
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