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GlymeraLimbo

Missing the Nether? Limbo is Hytale's burning dimension: floating islands over a lava sea, armed pig-folk, splitting salamanders, fortress loot, three plant lines and a gold economy. Server-side only, zero setup.
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GlymeraLimbo-3.0.0.jar

File nameGlymeraLimbo-3.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
Aug 10, 2026
Downloads
28
Size
1.9 MB
File ID
8618726
Type
R
Release
Supported game versions
  • 0.5

What's new

GlymeraLimbo — Changelog

3.0.0 — The Phage

A new apex hunter walks the ash

  • The Phage: a virus grown to the size of a house, stalking Limbo on six stilt legs. It spots you at twenty blocks, runs you down at full sprint, and every bite hits harder than an ogre's heavy swing — with a knockback that sends you flying. 400 health; bring gear.
  • It spawns rarely (about one per fifty new chunks) and always alone. If you see one, it saw you first.
  • Summon your own. Build the Phage's block effigy and it wakes: four two-high Limborack legs, a nine-block Limborack cross on top, and two stacked Diamond Blocks (any color) as the head. The construct is consumed and the creature rises where it stood — the tame kind in Limbo, the feral kind anywhere else. Since ten diamonds of one color press into one block, every summoned Phage is paid for by hunting its kin. (Server owners can disable the ritual with phageSummoning: false in the config.)
  • Drops Glowing Diamonds in six colors (red most common) — self-luminous gems that shine on their own without lighting their surroundings. Ten diamonds of one color craft a placeable diamond display block at the workbench.
  • Everything Phage ships inside GlymeraLimbo itself — no extra plugin needed.
  • Outside the Limbo dimension the Phage turns feral: it hunts every living creature, not just players — and its victims drop their normal loot, just like a player kill. (/gphage spawns one for admins, /gphage clear cleans up.)
  • Its head now carries glowing toxic-green stripes along the capsid edges — you can spot one from the air before it spots you. Almost.

Flier fix

  • Ifrit and Djinn no longer glue themselves to walls and corners: a stuck flier now breaks out horizontally to the nearest open air pocket.

Spawn tuning

  • Skeletons and Draugr now spawn noticeably more often — they were comparatively rare.
  • Diamond series: six colors of self-luminous diamonds and display blocks, crafted ten-of-a-color at the workbench.
  • As always, population happens when terrain generates: already-explored areas keep their current residents; the Phage and the denser undead appear in newly explored regions.

2.0.0 — Real darkness

Light overhaul

  • Digging now gets properly dark: tunnels in the floating islands, the shoreline magma islands and the ceiling darken with depth, and light falls in through openings and fades — just like caves in the overworld. Until now the whole dimension was uniformly bright, even deep inside solid rock.
  • The open world is untouched: same bright permanent-noon look everywhere above ground.
  • Light sources finally matter in Limbo: torches and Bloodstone genuinely light up dark tunnels.
  • The darkness follows what is actually above you: break all the way through the ceiling layer and the light comes back in; sealing a hole or building a roof makes it dark below again. Roofs, towers and island overhangs cast soft shadows.

Colored light fixes

  • Bloodstone now glows deep red instead of white. (Light definitions with a Radius key overexpose the client's light to white — all five Limbo lights now use color-only definitions like the native crystals.)
  • Emberportal light is red-orange again; Limbobloom, Shade Bloom and Toxbloom keep their true colors.
  • Emberportal texture: restored the swirl contrast that had collapsed during recoloring.
  • Note: a block's light color is baked into the chunk when it is placed — blocks placed before this update keep their old white light until broken and re-placed; newly generated and newly placed ones glow correctly.

Existing worlds

  • Safe to update: an existing Limbo world keeps working as-is. Chunks generated before 2.0.0 simply keep the old always-bright behavior; newly explored areas get the real darkness.
  • To upgrade already-explored areas without a world reset, stand in them and run the new OP command /glimbo relight (re-measures a 49×49 area around you). Also use it if a room carved into the ceiling with builder tools stays bright — command edits bypass the digging detection.
  • Heads-up before relighting player bases: relit areas follow overworld lighting rules, so existing enclosed builds (houses, rooms carved into rock or ceiling) become dark inside and will want torches — exactly like an overworld house. Player blocks are never touched; this is lighting only, but it is not reversible per area, so relight builds deliberately.
  • For a completely fresh start, deleting the world folder still works as before.

1.0.0 — Initial release

A complete second dimension for Hytale: floating islands over an endless lava sea.

World

  • Endless island band between lava sea and a rock ceiling with glowing Bloodstone boulders and lava falls
  • Surface biomes: Sorrow Sand / Limbo Earth valleys and cooled-magma fields with glowing cracks
  • Magma islands on the shoreline, a quarter of them veined with adamantite (configurable)
  • Fortress ruins (seven layouts, up to a whole buried town) with Ashen Emberkin garrisons and a Slime Block hidden in one of their containers
  • Burnt trees with buried roots, lava ponds, ember weather, permanent noon

Getting there

  • Emberrock drops ~1:250 while mining in the normal world; build an upright frame and it self-ignites
  • Return gate at the arrival point; every player returns to their own entry position
  • Protected arrival area (radius configurable)

Creatures (all fireproof)

  • Emberkin society: five armed professions fighting as a group; Ashen Emberkin undead versions garrison the fortresses
  • Calydon (giant boar), Salamander (three sizes, splits twice on death), Ifrit and Djinn (flying fireball-throwers), Skeleton (kiting archer), Draugr (melee), Hogman (peaceful)

Drops & recipes

  • Gold economy: Emberkin drop Gold Nuggets → 10 nuggets = 1 Gold Bar, 4 bars = 1 Gold Block (Workbench)
  • Calydon: 50% Cooked Pork, 50% Medium Leather · Lesser Salamander: 25% Essence of Fire
  • Lavaward Potion (10 Shade Blooms, Alchemy Bench): 30 seconds of complete fire immunity

Plants & furniture

  • Limboplant (branching, breaks as one), Toxic Vine (creeps and climbs steps via corner pieces, poison touch), Shade Vine (grows only on the lava sea, plantable on lava like a waterlily)
  • Three full furniture lines (15 pieces each, 45 total) via stem → block → furniture chains

Building

  • Limborack and Limbomint stone families with 17 Builder's Bench shapes each
  • Bloodstone lamp crystal, Sorrow Sand, Limbo Earth, Magma Block, Gold Block
  • Slime Block: cancels all fall damage and bounces the landing entity upward

For server owners

  • Server-side only, zero setup; farm-world reset by deleting the world folder
  • Config: adamantite chance, fortress frequency, Emberrock drop rate, arrival protection radius

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