promotional bannermobile promotional banner

GlymeraLimbo

Missing the Nether? Limbo is Hytale's burning dimension: floating islands over a lava sea, armed pig-folk, splitting salamanders, fortress loot, three plant lines and a gold economy. Server-side only, zero setup.
Back to Files

GlymeraLimbo-2.0.0.jar

File nameGlymeraLimbo-2.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
Aug 8, 2026
Downloads
37
Size
1.6 MB
File ID
8601684
Type
R
Release
Supported game versions
  • 0.5

What's new

GlymeraLimbo — Changelog

2.0.0 — Real darkness

Light overhaul

  • Digging now gets properly dark: tunnels in the floating islands, the shoreline magma islands and the ceiling darken with depth, and light falls in through openings and fades — just like caves in the overworld. Until now the whole dimension was uniformly bright, even deep inside solid rock.
  • The open world is untouched: same bright permanent-noon look everywhere above ground.
  • Light sources finally matter in Limbo: torches and Bloodstone genuinely light up dark tunnels.
  • The darkness follows what is actually above you: break all the way through the ceiling layer and the light comes back in; sealing a hole or building a roof makes it dark below again. Roofs, towers and island overhangs cast soft shadows.

Colored light fixes

  • Bloodstone now glows deep red instead of white. (Light definitions with a Radius key overexpose the client's light to white — all five Limbo lights now use color-only definitions like the native crystals.)
  • Emberportal light is red-orange again; Limbobloom, Shade Bloom and Toxbloom keep their true colors.
  • Emberportal texture: restored the swirl contrast that had collapsed during recoloring.
  • Note: a block's light color is baked into the chunk when it is placed — blocks placed before this update keep their old white light until broken and re-placed; newly generated and newly placed ones glow correctly.

Existing worlds

  • Safe to update: an existing Limbo world keeps working as-is. Chunks generated before 2.0.0 simply keep the old always-bright behavior; newly explored areas get the real darkness.
  • To upgrade already-explored areas without a world reset, stand in them and run the new OP command /glimbo relight (re-measures a 49×49 area around you). Also use it if a room carved into the ceiling with builder tools stays bright — command edits bypass the digging detection.
  • Heads-up before relighting player bases: relit areas follow overworld lighting rules, so existing enclosed builds (houses, rooms carved into rock or ceiling) become dark inside and will want torches — exactly like an overworld house. Player blocks are never touched; this is lighting only, but it is not reversible per area, so relight builds deliberately.
  • For a completely fresh start, deleting the world folder still works as before.

1.0.0 — Initial release

A complete second dimension for Hytale: floating islands over an endless lava sea.

World

  • Endless island band between lava sea and a rock ceiling with glowing Bloodstone boulders and lava falls
  • Surface biomes: Sorrow Sand / Limbo Earth valleys and cooled-magma fields with glowing cracks
  • Magma islands on the shoreline, a quarter of them veined with adamantite (configurable)
  • Fortress ruins (seven layouts, up to a whole buried town) with Ashen Emberkin garrisons and a Slime Block hidden in one of their containers
  • Burnt trees with buried roots, lava ponds, ember weather, permanent noon

Getting there

  • Emberrock drops ~1:250 while mining in the normal world; build an upright frame and it self-ignites
  • Return gate at the arrival point; every player returns to their own entry position
  • Protected arrival area (radius configurable)

Creatures (all fireproof)

  • Emberkin society: five armed professions fighting as a group; Ashen Emberkin undead versions garrison the fortresses
  • Calydon (giant boar), Salamander (three sizes, splits twice on death), Ifrit and Djinn (flying fireball-throwers), Skeleton (kiting archer), Draugr (melee), Hogman (peaceful)

Drops & recipes

  • Gold economy: Emberkin drop Gold Nuggets → 10 nuggets = 1 Gold Bar, 4 bars = 1 Gold Block (Workbench)
  • Calydon: 50% Cooked Pork, 50% Medium Leather · Lesser Salamander: 25% Essence of Fire
  • Lavaward Potion (10 Shade Blooms, Alchemy Bench): 30 seconds of complete fire immunity

Plants & furniture

  • Limboplant (branching, breaks as one), Toxic Vine (creeps and climbs steps via corner pieces, poison touch), Shade Vine (grows only on the lava sea, plantable on lava like a waterlily)
  • Three full furniture lines (15 pieces each, 45 total) via stem → block → furniture chains

Building

  • Limborack and Limbomint stone families with 17 Builder's Bench shapes each
  • Bloodstone lamp crystal, Sorrow Sand, Limbo Earth, Magma Block, Gold Block
  • Slime Block: cancels all fall damage and bounces the landing entity upward

For server owners

  • Server-side only, zero setup; farm-world reset by deleting the world folder
  • Config: adamantite chance, fortress frequency, Emberrock drop rate, arrival protection radius

This mod has no additional files