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GlymeraFarmWater

FarmWater brings Minecraft-style automatic crop watering to Hytale. Place water within 4 blocks of your farmland and it stays watered automatically. Works with source blocks and flowing water. No configuration needed – just install and farm!
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GlymeraIrrigation-4.0.0.jar

File nameGlymeraIrrigation-4.0.0.jar
Uploader
GlymeraCraftGlymeraCraft
Uploaded
May 30, 2026
Downloads
618
Size
9.6 KB
File ID
8170246
Type
R
Release
Supported game versions
  • 0.5

What's new

GlymeraIrrigation — Changelog

v4.0.0 (2026-05-30)

Changed (performance — no behaviour change)

  • The 30-second discovery scan (which previously scanned every loaded chunk for farmland and water in a single server tick) is now amortized across many ticks in small bounded slices. This removes the once-per-cycle tick stutter on large farms.
  • The water → farmland reverse lookup is now computed once per discovery pass and reused by every 10-second irrigation scan, instead of being rebuilt on every scan.

Fixed

  • Hardened a restart edge case introduced by the amortized discovery: until the first discovery pass has fully completed after a restart, the irrigation scan now skips (instead of treating "no data yet" as "no water nearby"). This guarantees that already-watered fields — whose watered state is persisted by the game — are never wrongly dried out during the warm-up window. The per-block watered persistence mechanism itself (the external-water flag + watered-until time) is unchanged.

Unchanged

  • Irrigation radius (4 blocks), watered-state persistence across chunk reload and server restart, and the "only dehydrate our own blocks" behaviour (watering-can fixes remain). No config migration.

Notes

  • Server restart required to load the new JAR.
  • Earlier versions (up to v3.0.0) were internal builds and were not separately documented.

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