GlymeraBackrooms-2.0.0.jar
What's new
Glymera Backrooms - Changelog
2.0.0 - Room bans, wardrobe surprise and fixes
Private rooms
- Ban players from a room on its service panel (or with
/hotel ban <player>//hotel unban <player>). Banned players are put out in front of the door at once - even when they come in by teleport. Visitors you let in yourself may stay. - Keys and bans now belong to each room (a joined room shares one list) instead of all rooms of the owner.
- Keys and bans also work for players who are offline (anyone who has been on the server).
- A newly bought room comes with one random piece of hotel furniture in its wardrobe - a suite with two. Some pieces cannot be found anywhere else in the rooms.
- Wardrobes and steamer trunks in free rooms stay locked; they open for the guest who takes the room. Containers in corridors and halls stay open for everyone.
- Shorter buttons on the service panel (Trust / Untrust / Ban / Unban).
Fixes
- Room Key and Lost Key show their proper names; the Lost Key got a description.
- Smilers, Hounds, Skin-Stealers and Facelings show their proper names.
- Desk Chair: removed a loose piece of wood under the seat.
- Reception desk: the guest book no longer flickers.
- Gramophone: closed the small gaps in the horn.
- Skin-Stealers in the hotel no longer come back as naked copies after a restart.
1.0.0 - First release
Level 0 - The Backrooms
- An endless, generated maze of yellow offices with dark zones and humming lights.
- 38 office furniture pieces and blocks; filing cabinets, lockers and fridges hold loot (editable with
/gbackrooms loot). - Creatures: Smilers, Facelings, Hounds and Skin-Stealers that copy the look of the player they hunt.
- The way in: a lone office door appears near players in the normal world now and then.
- The way out: Almond Water.
Level 5 - The Terror Hotel
- An endless 1930s grand hotel: 9 floors, numbered guest rooms and suites, lobbies, ballrooms, restaurants, lounges, libraries and stairwells.
- Working lifts with a floor menu, signs pointing to the nearest lift.
- 67 hotel furniture pieces and blocks.
- Reached with a Lost Key through an office door in Level 0.
Private rooms
- Buy a room for 10 Lost Keys (a suite for 20), up to 20 per player.
- Protected in 3D: only the owner and trusted players can open, build and break inside.
- Neighbouring rooms of one owner merge into one apartment.
- Service panel: hand out keys, take them back, give the room up (restored to its original state).
- Room Key: right-click to jump to any of your rooms.
Hotel creatures (with their own sounds)
- Deathmoth, Deathrat (lamps flicker when one comes for you), Ants (always in groups of five, bite like leeches) - and Skin-Stealers.
- They never spawn in or enter a room that has an owner.
- Strength, toughness and spawn rate follow the same config values as Level 0.
This mod has no additional files

