Description
GAMQ Hunger - Survival & Saturation
Make every meal matter.
GAMQ Hunger brings a clear, persistent survival loop to Hytale. Every player has separate hunger and saturation levels, food restores both through an easy-to-read preview, and activity gradually makes the next meal important.
The system is designed to add meaningful survival pressure without constantly interrupting exploration, building, or combat.
A hunger system you can understand at a glance
- A polished custom HUD with a dedicated bread icon
- Separate
0-100hunger and saturation bars - Live restoration previews when you begin eating
- Saturation is consumed first, protecting your hunger level
- Player values persist across disconnects and server restarts
Balanced survival
Hunger decreases over time, with small additional costs for stamina use and block actions. With both bars full, passive drain reaches starvation after 48 in-game hours (about 40 real minutes on the default 20-minute day cycle):
0.8333passive drain every 10 seconds0.0078drain for each point of qualifying stamina expenditure0.0468drain for block actions
When hunger reaches zero, non-Creative players receive periodic starvation damage until they eat again.
Food support
GAMQ Hunger includes tuned values for common foods and can infer sensible fallback values from compatible consumable items and their food tiers. Food that would exceed maximum hunger can contribute to saturation instead.
Commands
/hunger
/hunger status
These commands show the player's current values and the active Hunger runtime state.
Requirements
- Hytale Early Access (
0.5.x) - GAMQ Core - optional
GAMQ Hunger is fully standalone. Without Core, player levels are stored in the
simple local file plugin-data/GAMQ-Hunger/profiles.tsv. When Core is present,
Hunger also uses its shared logging integration.
Installation
- Place
GAMQ-Hunger-0.1.0.jarin the server'smodsdirectory. - Optionally install GAMQ Core.
- Restart the server.
- Run
/hunger statusto confirm the module is active.
Compatibility
- Manifest range: Hytale Server
>=0.5.0 <0.6.0 - Tested on an authenticated Linux Hytale
0.5.7multiplayer server - Designed to run alone; GAMQ Core is an optional integration
GAMQ Hunger replaces the standard tier 1, 2, and 3 charged-food interaction assets. Another mod that replaces those same assets may conflict. Compatibility with other custom-HUD mods has not yet been verified.
Version 0.1.0 notes
Food values and balance settings are built in for this initial release; there
is no server configuration file yet. Hungry/starving status debuffs are not
enabled in 0.1.0. Hunger, saturation, food previews, persistence, the custom
HUD, and starvation damage are active.


