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FN 200 Pumped (Guns)

Adds fortnite weaponry to Hytale. Includes Shotguns AND Reloading!
Screenshot 2026-01-26 044019.png

Screenshot 2026-01-26 044019.png

Screenshot 2026-01-22 191515.png

Screenshot 2026-01-22 191515.png

Screenshot 2026-01-22 191609.png

Screenshot 2026-01-22 191609.png

AR.png

AR.png

Description

This mod adds Fortnite weapons from Chapter 1.
This mod is still in early development.

This mod has a hud that supports MultipleHUD 
If you experience things like crashes when using MultipleHUD, Try downgrading MultipleHUD to 1.0.3

Content

This mod has 5 guns and 4 ammo types, currently not every ammo type is used.
They have magazine system. meaning you have to reload them, hold R to reload shotguns.
Everything is craftable with a Tier 2 Weapon bench.

Shotgun
Uses Shotgun Ammo, shoots 10 pellets that each deal 10 damage. has quite a bit of spread so it's ineffective on long range.

Assault Rifle
Uses Medium Ammo, Shoots one precise bullet that deals 30 damage, useful for most ranges.

Revolver

Uses Medium Ammo, Shoots one precise bullet that deals 57 damage, it doesn't shoot quite quickly though.

Semi-Auto Pistol

Uses Light Ammo, Can shoot fast, but you need to click alot. deals 23 damage per bullet. it has very little spread to make long range shots difficult.

Tactical Shotgun

Uses Shotgun Ammo, Shoots faster than the Pump. Shoots 10 pellets that each deal 7 damage. has more spread than the pump.


These are the four ammo types, Heavy, Light, Medium and Shotgun ammo. 

 

Configurable!? 

You can easily create new guns using the Asset Editor as this mod includes 5 configurable Interactions. Note, custom into custom interaction doesn't really work at the moment.

FN200_Shoot -> if the gun has Ammo, it will shoot bullets according to variables you have given it.
FN200_Reload -> Reloads the gun with the set Item type.
FN200_ShootCheck -> Checks if the gun can shoot. Mainly used as a condition
FN200_ReloadCheck -> Checks if the gun can reload. Also used as a condition
Fn200_ReloadAfterRunTime -> A combination of ReloadCheck and reload. Reloads at the end of the interaction's run time

The FN 200 Pumped (Guns) Team

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