FH_CompanionNPCs-0.6.0.jar
What's new
0.6.0 Changes
- Added experimental companion body control / possession.
- Added Control Selected Companion / Return to Player Body UI flow.
- Added avatar settings for enabling possession, max control time, optional possession cost, and body-distance
warning.
- Swaps player/companion inventory, skin, model, and position during possession/return.
- Blocks normal companion commands while you are possessing a companion.
Map / UI
- Added companion world map markers.
- Added Map: ON/OFF toggle to the companion panel.
- Moved Location under the map toggle.
- Added Block distance from player to selected companion.
- Added proper Last known location: display for fallen companions.
- Fixed Last Known Location text overflowing the UI.
- Fixed UI flash when switching to a fallen companion page.
- Patrol companions now stay committed to combat instead of being repeatedly pulled back to the patrol route by ranged
enemies.
- After combat ends, Patrol companions return to their original patrol route.
Farming / Deposits
- Mining deposit flow also resumes cleanly when storage cannot accept items.
Equipment / Assets / Build
- Updated bundled HyUI runtime to HyUI-0.9.8-all.jar.
- Added/restored HyGuns companion visual assets.
- Added safer UI preview handling for optional HyGuns-style weapon proxy items.
- Gated or removed unnecessary debug logging for release.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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