File Details
FlyRing-0.3.461.jar
- R
- Feb 7, 2026
- 628.04 KB
- 3.0K
- Early Access
File Name
FlyRing-0.3.461.jar
Supported Versions
- Early Access
Changelog
[v0.3.461] - 2026-02-06
Ring Ground Display System
- New Feature: All rings and the Gaia Medallion are now visible as sprite icons when dropped on the ground
- Previously rings appeared as invisible/white placeholder markers
- Each ring uses its inventory icon as a ground sprite via
Ring_Display.blockymodel - Affected items: Fly Ring, Fire Ring, Water Ring, Heal Ring, Peacefull Ring, Gaia Medallion
- Technical: Uses quad sprite model (
Ring_Display.blockymodel) with per-ring textures at 0.5 scale - New Textures:
Resources/Ring_Display/Textures/now contains display textures for all rings
Stack Size Fix
- Fixed: Rings and Gaia Medallion no longer stack to 100
MaxStackSize: 1alone does not work in Hytale for non-tool items- Added
"Tool": {}property to all 6 ring/medallion JSONs (matches vanilla tool behavior) - Items now correctly stack to 1
Cleanup
- Removed:
Ring_Display_Fly.jsontest item (was only used as a reference during development)- The shared
Ring_Display.blockymodelis retained as all rings reference it
- The shared
[v0.3.451] - 2026-02-06
Altar Icon Update
- Fixed: Dark Altar and Light Altar now show correct custom icons in the hotbar/inventory
- Dark Altar:
Icons/Items/Altar_Dark_Icon.png - Light Altar:
Icons/Items/Altar_Light_Icon.png
- Dark Altar:
Altar Quality Downgrade
- Changed: Both altars changed from
"Legendary"to"Common"quality- Removes the golden epic frame from the inventory UI
- Altars are utility blocks, not loot items
Altar Light Emission
- New Feature: Altars now emit colored light when in activated state
- Light Altar: Cyan glow (
#0dd) - Dark Altar: Magenta glow (
#d0d)
- Light Altar: Cyan glow (
Tiffy Merchant - Altar Sales
- New: Both altars are now available at Tiffy's Black Market
- Dark Altar: 85x
Ingredient_Void_Essence - Light Altar: 85x
Ingredient_Life_Essence - Stock: 5 units each
- Dark Altar: 85x
[v0.3.449] - 2026-02-06
Altar Split - Dark & Light
- Breaking Change: Single
Jewelry_Ring_Pedestalreplaced by two distinct altar blocks- Ring_Altar_Dark: Shadow-themed altar block with dark textures
- Ring_Altar_Light: Sacred-themed altar block with light textures
- Block Properties: Both altars have unique per-face textures (top, bottom, sides)
- Multiblock System: Updated to recognize both altar types separately
- CSV Registry: Pedestal tracking updated for new block IDs
[v0.3.448] - 2026-02-06
Pedestal Per-Face Textures
- New Feature: Ring Pedestal now supports individual textures per block face
- Top, bottom, and side faces can each have distinct textures
- Enables more detailed and decorative altar appearance
- Technical: Uses Hytale's
Texturesblock property with face-specific mappings
[v0.3.447] - 2026-02-06
Pedestal Texture Persistence
- Fixed: Pedestal textures now persist correctly across server restarts
- Textures were previously lost when the server restarted or chunks unloaded
- Implemented CSV-based periodic sync system for pedestal state
- Pedestal data (position, texture state, owner) is saved periodically and restored on chunk load
- Technical: Periodic sync ensures texture state survives server restarts without relying on volatile block metadata
[v0.3.432] - 2026-02-06
Multiblock Altar Sound System
- New Feature: Custom discovery sounds when activating altars
- Light Altar:
Light_Altar.ogg- Plays on first LIGHT altar activation - Dark Altar:
Dark_Altar.ogg- Plays on first DARK altar activation - Restore (SACRED): No sound - prevents spam when re-placing rings
- Light Altar:
- Technical: Uses
playSoundEvent2dToPlayer(same as biome discovery) - New Assets:
SFX_Light_Altar.json→Sounds/Light_Altar.oggSFX_Dark_Altar.json→Sounds/Dark_Altar.ogg
[v0.3.424] - 2026-02-05
Multiblock Altar System
- New Feature: Dual altar types with multiblock structure validation
- Light Altar: Requires Gaia statue (
Furniture_Temple_Dark_Statue_Gaia) - Dark Altar: Requires Dark statue (
Furniture_Temple_Dark_Statue_Void)
- Light Altar: Requires Gaia statue (
- Multiblock Validation: 5x4x3 area scan around pedestal
- Floor layer: Cobble foundation required
- Pedestal layer: Walls + statue + candles
- Above layer: Statue continuation
- Screen Banner: Epic "ALTAR AWAKENED" notification (like biome discoveries)
- Light: Gold text "SACRED ALTAR AWAKENED"
- Dark: Red text "SHADOW ALTAR AWAKENED"
- Permanent Verification: Once validated, pedestals stay verified in CSV
[v0.3.412] - 2026-02-04
Ring Pedestal System
- New Block:
Jewelry_Ring_Pedestal- Decorative altar for rings - Item Filter: Only rings and Gaia Medallion can be placed
- CSV Registry: Persistent tracking of pedestal locations and contents
- Tracks: position, item, owner UUID, verified status
- Survives server restarts
- Place/Break Detection: Via
PedestalBlockSystem - Server-Wide Effects: Rings on verified pedestals grant effects to owner anywhere

