FlectonePulse-Hytale-1.13.1.jar
What's new
✨ Features
- Reason keys now carry a time, it is set by
reason_timesin the settings ofban,mute,warn,maintenanceandwhitelist. If no time is entered in the command, it is taken by the reason, anddefaultis used when the reason is not listed - Added
group_orderto the LuckPerms integration, to sort TAB by your own group order instead of the group weight - Added
check_group_weightto the/whoiscommand, a player with the same or higher permissions cannot be viewed and is hidden from the list - The punishment lists got the
line_not_activeformat, the list of a player now also shows the inactive punishments - The
conditiontag now works in sidebar messages with string list - Added sequential execution of the async tasks of one module, they no longer overtake each other
🔧 Refactors
- TAB, scoreboard and objectives send packets only when something has changed, what was sent is remembered
- The name updates in TAB now go player by player instead of everyone at once
- Name constants are updated always, not only in proxy mode
- The signature is removed from the
player_headtextures - Database queries and indexes are optimized,
/whoisnow makes one query instead of two - The punishment cache is reworked
- The
runAsyncwithindependentis removed from the scheduler - Vanish handling is simplified, a separate SuperVanish check is no longer needed
- The priorities of the join and quit events on Bukkit are changed
🐞 Bug Fixes
player_headtakes the head byuuidinstead of the name, which crashed the client of the players- Join and quit messages no longer reach the integrations several times in proxy mode
- Discord, Telegram and Twitch no longer connect several times on a fast
/flectonepulse reload - A player who is not in the database yet no longer gets into the online cache, which broke saving their settings
- Broken yaml no longer stays on disk after saving through the editor, the file is restored to the previous one
- The dump is validated before the import, an empty file no longer wipes the database
- A busy editor port no longer shuts the server down
- The stuck queue detection no longer clears it, because of this the async tasks of a module stopped forever
- The executor overload warning no longer appears on shutdown
- A permanent mute is detected in CMI
- The online status of a player is updated correctly in the database
- Negative time is no longer shown
- Updated the metrics link in config.yml
📦 Dependencies
- Hytale Server updated to 0.6.3
- Velocity API updated to v4.1.0
- Fabric Loader updated to v0.19.5
- Fabric Loom updated to v1.17.20
- Discord4J updated to v3.3.3
- TelegramBots updated to v10.2.1
- PlasmoVoice updated to v2.1.16
- Lettuce updated to v7.7.0
- SQLite driver updated to v3.53.4.0
- Gradle updated to v9.7.1
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