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FlectonePulse

Every Message Under Your Control in Hytale! (chat, scoreboard, commands, etc.)
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FlectonePulse-Hytale-1.13.1.jar

File nameFlectonePulse-Hytale-1.13.1.jar
Uploader
faseri4kafaseri4ka
Uploaded
Sep 4, 2026
Downloads
7
Size
4.5 MB
File ID
8807619
Type
R
Release
Supported game versions
  • 0.6

What's new

✨ Features

  • Reason keys now carry a time, it is set by reason_times in the settings of ban, mute, warn, maintenance and whitelist. If no time is entered in the command, it is taken by the reason, and default is used when the reason is not listed
  • Added group_order to the LuckPerms integration, to sort TAB by your own group order instead of the group weight
  • Added check_group_weight to the /whois command, a player with the same or higher permissions cannot be viewed and is hidden from the list
  • The punishment lists got the line_not_active format, the list of a player now also shows the inactive punishments
  • The condition tag now works in sidebar messages with string list
  • Added sequential execution of the async tasks of one module, they no longer overtake each other

🔧 Refactors

  • TAB, scoreboard and objectives send packets only when something has changed, what was sent is remembered
  • The name updates in TAB now go player by player instead of everyone at once
  • Name constants are updated always, not only in proxy mode
  • The signature is removed from the player_head textures
  • Database queries and indexes are optimized, /whois now makes one query instead of two
  • The punishment cache is reworked
  • The runAsync with independent is removed from the scheduler
  • Vanish handling is simplified, a separate SuperVanish check is no longer needed
  • The priorities of the join and quit events on Bukkit are changed

🐞 Bug Fixes

  • player_head takes the head by uuid instead of the name, which crashed the client of the players
  • Join and quit messages no longer reach the integrations several times in proxy mode
  • Discord, Telegram and Twitch no longer connect several times on a fast /flectonepulse reload
  • A player who is not in the database yet no longer gets into the online cache, which broke saving their settings
  • Broken yaml no longer stays on disk after saving through the editor, the file is restored to the previous one
  • The dump is validated before the import, an empty file no longer wipes the database
  • A busy editor port no longer shuts the server down
  • The stuck queue detection no longer clears it, because of this the async tasks of a module stopped forever
  • The executor overload warning no longer appears on shutdown
  • A permanent mute is detected in CMI
  • The online status of a player is updated correctly in the database
  • Negative time is no longer shown
  • Updated the metrics link in config.yml

📦 Dependencies

  • Hytale Server updated to 0.6.3
  • Velocity API updated to v4.1.0
  • Fabric Loader updated to v0.19.5
  • Fabric Loom updated to v1.17.20
  • Discord4J updated to v3.3.3
  • TelegramBots updated to v10.2.1
  • PlasmoVoice updated to v2.1.16
  • Lettuce updated to v7.7.0
  • SQLite driver updated to v3.53.4.0
  • Gradle updated to v9.7.1

Documentation Full Changelog

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