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FeedEntity

Share food and consumables with players and NPCs in Hytale! Hold an item, aim at your target, and press G to feed them.

File Details

FeedEntity-1.0.1.jar

  • R
  • Feb 9, 2026
  • 137.27 KB
  • 102
  • Early Access

File Name

FeedEntity-1.0.1.jar

Supported Versions

  • Early Access

v1.0.1

Bug Fixes, Standalone Support & Death/Respawn Fix

Fixed

  • Death/respawn crash fix - No more client disconnect when dying near feedable entities

    • Added DeathComponent check at start of updatePlayerReticle() method
    • Invalidates reticle HUD and removes from tracking map when player dies
    • Death systems already clear client UI - sending packets was redundant and broke namespace references
  • Reticle persistence bug after multiple deaths - Reticle no longer persists incorrectly after second death

    • Changed from raw append/set packets to proper MultipleHUD API registration
    • Added markAppended() method to FeedReticleHud class to sync internal state
    • Changed forceHideReticle() to remove from tracking map (forces fresh re-registration on next show)
    • Prevents MultipleHUD state desynchronization across death cycles
  • Fixed crash when scrolling hotbar after feeding an NPC - MultipleHUD's clear packets removed the reticle UI elements, but the server still tried to reference them. The reticle now properly tracks when its elements are invalidated and re-appends from scratch on next show.

  • Fixed reticle getting stuck on screen - The reticle no longer creates duplicate UI elements when toggling visibility.

  • Fixed healing potions not healing NPCs - Health potions (Small, Regular, Large) now properly apply their percentage-based heal to NPCs. Lesser and Greater crafted potions also apply their regen effect.

  • Fixed healing potions bypassing full-health check - Healing potions can no longer be used on NPCs already at full health, matching food behavior.

  • Fixed healing potions showing wrong reticle icon - Healing potions now show the heart reticle instead of the diamond/slider icon when aiming at a target.

What's New

  • MultipleHUD is now optional (not required)
    • Automatically detects if MultipleHUD is installed
    • Falls back to vanilla HUD system if MultipleHUD not present
    • Works standalone or with MultipleHUD - your choice
    • No separate download needed - same JAR works both ways