File Details
FastMiniMap-2.0.0.jar
- R
- Apr 14, 2026
- 68.19 KB
- 75
- Early Access
File Name
FastMiniMap-2.0.0.jar
Supported Versions
- Early Access
2.0.0
- Major FastMiniMap redesign focused on per-player control, HUD safety, and runtime stability.
- Added a full
/minimapcontrol room with per-player saved settings, instant apply, reset support, and permission gating. - Added per-player HUD anchor presets and generated runtime
.uilayouts instead of unsafe live anchor mutations. - Added native color picker support for both border and center marker colors, including hex entry.
- Added configurable border thickness, corner radius, center marker color, cardinals toggle, coordinates toggle, and debug overlay toggle.
- Added MultipleHUD compatibility so FastMiniMap can coexist with other HUD mods instead of replacing the default HUD unconditionally.
- Added MobMapMarkers and PlayerAvatarMarker overlay support.
- Fixed oversized zoom requests by automatically raising effective chunk coverage when visible radius requires more terrain.
- Fixed world-switch cases where the minimap could stay on the loading state after teleports or world changes.
- Fixed live build/place updates that could flash whole chunks black by reusing the last valid chunk tile until the refreshed world-map tile is ready.
- Improved HUD polish with rounded terrain clipping, cleaner coordinates styling, and a larger, symmetric settings layout.
- Kept flip-buffer delivery and content-hash dedup while tightening frame delivery behavior and visual refresh stability.

