Endless Leveling 12.5.0 (RAID SCALING REWORK - TEST FIRST)
What's new
EndlessLeveling 12.5.0
A major raid and combat update focused on reliable raid outcomes, unified health scaling, shared crowd-control and threat systems, a native debuff HUD, leaderboard improvements, and general stability fixes.
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Raid Systems
- Added
api.RaidOutcometo prevent rewards from being paid when a raid ends in failure.- Failed raids receive no participation rewards, category placements, or items.
- Supports external integrations such as Protocol: Overdrive.
- Wipe states are cleared when a new raid session starts and after the reward check completes.
- Raid profile locks are released correctly on every early-return path.
- Reworked raid HP scaling into one unified formula:
- Level scaling and player-count scaling are now combined.
- Scaling is evaluated at wave 1 and can only increase later.
- Boss HP can never fall below
Base_Health. - The new level curve scales from 1x at level 50 to 5x at level 250.
- Player scaling now defaults to one full share per additional player.
- Deprecated
hp.multiplier_at_capis now ignored with a warning.
- Updated raid balance documentation and corrected legacy pack behavior.
Combat and Aggro (ENDLESS ELITE MOBS)
- Added
api.cc.CrowdControlas the shared stun and root registry.- NPC stuns now apply the engine
Frozenmarker. - Frozen NPCs stop their full role tick, including sensors, actions, and steering.
- NPC stuns now apply the engine
- Updated the Cripple augment fallback to apply a real stun when the Skills bridge is unavailable.
- Added
api.aggro.ThreatTablewith:- Decaying threat
- Threat-switch margins
- Target-switch cooldowns
- Taunt pinning
- Added
api.aggro.TargetLocksandTargetLockSystem.- Targets are reasserted every tick after role behavior runs.
- Vanilla sensors can no longer silently overwrite taunts.
- Added shared
BossAggrosystems for bosses using vanilla role AI. - Added
HealthUtil.healandHealthUtil.healFraction. - Added
api.damage.HitBubblefor one-hit defensive immunity.- Works against scripted
EXECUTEandRAID_FRACTIONdamage. - Shielding credit is recorded on the damage leaderboard.
- Works against scripted
Support and Healing
- Magistrate’s Shielding Aura now grants a full one-attack
HitBubble. - Shielding no longer scales the caster’s own grant.
- Increased support healing leaderboard credit for priest, magistrate, bard, and paladin.
- Added a one-time migration for servers using the previous healing values.
HUD and UI
- Added
api.DebuffHudfor displaying debuffs in the native status-effect row. - Added support for:
- Stun
- Root
- Slow
- Grievous Wounds
- Bleed
- Poison
- Wither
- Weakened
- Vulnerable
- Marked
- Added native HUD display for Grievous Wounds, Wither, Frozen Domain, and Reaping Edge.
- Added a new shared status icon set under
Common/UI/StatusEffects/. - Moved the slow icon into EL-Core so it can host all Endless status icons.
- Added a raid leaderboard Survival tab showing:
- Deaths
- Time alive
- Alive streaks
- Hazard hits
- Hazard damage
- Added a Deaths column to existing leaderboard tabs.
- Added a conditional Professions tab to the menu bar.
Fixes and Hardening
- Fixed cinematic letterbox bars and hidden HUD elements remaining active after cinematics.
- Fixed intro cinematics not starting when raid sharding is disabled.
- Fixed admin-started raids leaving the intro state active past its deadline.
- Pacified intro reveal mobs so they cannot attack input-locked players.
- Removed obsolete third-party dungeon boss recovery systems from EL-Core.
- Fixed Infinite Arena being incorrectly treated as a standard dungeon leaderboard.
- Preserved the arena’s own explicit leaderboard while disabling the automatic one.
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