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Endless Leveling - V12

Hytale RPG Leveling Mod - Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.
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Endless Leveling 12.5.0 (RAID SCALING REWORK - TEST FIRST)

File nameEndlessLeveling.jar
Uploader
AirijkoAirijko
Uploaded
Sep 7, 2026
Downloads
2.0K
Size
22.8 MB
File ID
8828203
Type
R
Release
Supported game versions
  • 0.6

What's new

EndlessLeveling 12.5.0

A major raid and combat update focused on reliable raid outcomes, unified health scaling, shared crowd-control and threat systems, a native debuff HUD, leaderboard improvements, and general stability fixes.


RAID FRAMEWORK IN ACTION

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Raid Systems

  • Added api.RaidOutcome to prevent rewards from being paid when a raid ends in failure.
    • Failed raids receive no participation rewards, category placements, or items.
    • Supports external integrations such as Protocol: Overdrive.
    • Wipe states are cleared when a new raid session starts and after the reward check completes.
    • Raid profile locks are released correctly on every early-return path.
  • Reworked raid HP scaling into one unified formula:
    • Level scaling and player-count scaling are now combined.
    • Scaling is evaluated at wave 1 and can only increase later.
    • Boss HP can never fall below Base_Health.
    • The new level curve scales from 1x at level 50 to 5x at level 250.
    • Player scaling now defaults to one full share per additional player.
    • Deprecated hp.multiplier_at_cap is now ignored with a warning.
  • Updated raid balance documentation and corrected legacy pack behavior.

Combat and Aggro (ENDLESS ELITE MOBS) 

  • Added api.cc.CrowdControl as the shared stun and root registry.
    • NPC stuns now apply the engine Frozen marker.
    • Frozen NPCs stop their full role tick, including sensors, actions, and steering.
  • Updated the Cripple augment fallback to apply a real stun when the Skills bridge is unavailable.
  • Added api.aggro.ThreatTable with:
    • Decaying threat
    • Threat-switch margins
    • Target-switch cooldowns
    • Taunt pinning
  • Added api.aggro.TargetLocks and TargetLockSystem.
    • Targets are reasserted every tick after role behavior runs.
    • Vanilla sensors can no longer silently overwrite taunts.
  • Added shared BossAggro systems for bosses using vanilla role AI.
  • Added HealthUtil.heal and HealthUtil.healFraction.
  • Added api.damage.HitBubble for one-hit defensive immunity.
    • Works against scripted EXECUTE and RAID_FRACTION damage.
    • Shielding credit is recorded on the damage leaderboard.

Support and Healing

  • Magistrate’s Shielding Aura now grants a full one-attack HitBubble.
  • Shielding no longer scales the caster’s own grant.
  • Increased support healing leaderboard credit for priest, magistrate, bard, and paladin.
  • Added a one-time migration for servers using the previous healing values.

HUD and UI

  • Added api.DebuffHud for displaying debuffs in the native status-effect row.
  • Added support for:
    • Stun
    • Root
    • Slow
    • Grievous Wounds
    • Bleed
    • Poison
    • Wither
    • Weakened
    • Vulnerable
    • Marked
  • Added native HUD display for Grievous Wounds, Wither, Frozen Domain, and Reaping Edge.
  • Added a new shared status icon set under Common/UI/StatusEffects/.
  • Moved the slow icon into EL-Core so it can host all Endless status icons.
  • Added a raid leaderboard Survival tab showing:
    • Deaths
    • Time alive
    • Alive streaks
    • Hazard hits
    • Hazard damage
  • Added a Deaths column to existing leaderboard tabs.
  • Added a conditional Professions tab to the menu bar.

Fixes and Hardening

  • Fixed cinematic letterbox bars and hidden HUD elements remaining active after cinematics.
  • Fixed intro cinematics not starting when raid sharding is disabled.
  • Fixed admin-started raids leaving the intro state active past its deadline.
  • Pacified intro reveal mobs so they cannot attack input-locked players.
  • Removed obsolete third-party dungeon boss recovery systems from EL-Core.
  • Fixed Infinite Arena being incorrectly treated as a standard dungeon leaderboard.
  • Preserved the arena’s own explicit leaderboard while disabling the automatic one.

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