Endless Leveling 11.1.0 (Party XP Scaling / Roll Weights Visualisation)
What's new
EndlessLeveling 11.1.0
Look at that file size decrease x)
Reduced file size from 27MB to 20MB


ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
Endless Rifts and Raids [CLICK HERE]
Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Guilds (Towny / Kingdoms Hybrid)
Support ongoing development and be among the first to experience new features as they’re released!
โจ Major Features
๐ง๐ New HUD Avatar Layout
The player HUD has received a new default layout with a 128×128 portrait card pinned to the bottom-left corner of the screen.
- Added a new layered portrait card with:
- Race icon
- Live level badge displaying
LVL n - Rounded-square portrait frame
- Tintable UI chrome
- The level and XP information is moved into the portrait's level badge, removing the redundant level cell from the info bar.
- The classic HUD layout remains available.
- The portrait card uses a flat 2D race icon rather than a 3D paperdoll for improved client stability.
- The avatar layout is enabled by default for players.
- Added a per-player HUD Avatar setting.
- Added a server-wide
hud_avatar.enabledsetting. - Added a separate setting to control whether the avatar HUD is shown inside raid worlds.
- The avatar HUD is disabled in raid worlds by default.
- The HUD automatically rebuilds when entering or leaving a raid world.
๐จ Dynamic HUD Border Colours
The avatar card and HUD information panel now dynamically tint their decorative trim based on the player's UI border colour.
- Removed the requirement for separate pre-coloured textures.
- Added neutral fallback styling for players without a custom border colour.
- The HUD updates live when a player changes their border colour.
- The avatar card, level badge, and info panel trim now share the player's selected UI colour.
๐ท๏ธ Endless-Info Integration
- Added reflective integration with Endless-Info.
- The Info HUD now positions itself above the new avatar card when Endless-Info is installed.
- Added
%level%and%prestige_tag%tokens. - Removed the redundant Level Footer panel since the avatar card now displays the player's level directly.
๐ Party XP Rework
Party XP sharing has been rebuilt to scale with party size.
๐ Party Size XP Bonus
Party members now receive a flat XP-share bonus based on the number of additional party members in range.
- Base member share: 20%
- Party-size bonus: +3.5 percentage points per additional member beyond 2
- Maximum standard party share: 45%
- The bonus is additive rather than multiplicative.
| Party Size | Member Share |
|---|---|
| 2 | 20% |
| 4 | 27% |
| 6 | 34% |
| 8 | 41% |
| 10+ | 45% |
This keeps XP per player much more consistent across larger parties instead of allowing XP efficiency to fall off sharply as the party grows.
Scaling-exempt system parties retain their separate 30% share cap, while still receiving the party-size bonus.
๐ค Support Class Party XP
Priest, Bard, Magistrate, and Paladin party XP sharing has been rebalanced.
- Support classes now receive double the base party share.
- The party-size bonus is not doubled.
- Support classes therefore gain the same absolute party-size bonus as regular members.
- Support party share cap increased to 67.5%.
- Scaling-exempt system parties have a support share cap of 45%.
| Party Size | Support Share |
| 2 | 40% |
| 4 | 47% |
| 6 | 54% |
| 8 | 61% |
| 10+ | 67.5% |
โ๏ธ Support Personal Kill XP
The personal kill XP penalty for reduced-kill-XP support classes has been reduced:
- 60% → 45% XP
This penalty only applies when:
- The support class is in a party.
- The class is the player's primary class.
Solo or unpartied support players retain 100% of their personal kill XP.
Secondary classes do not receive the support party XP bonus or personal kill XP penalty.
โ๏ธ Damage & Combat Fixes
๐ True Damage PvE Meter Credit
Pure true damage now correctly contributes to the PvE damage meter.
Previously, pure true-damage attacks against mobs could deal their full damage while receiving zero DPS-meter credit.
This affected several sources of pure true damage, including:
- Slayer Slash
- Assassin Blink
- Cyberblade Impact Arc
- Cyberblade Execution Protocol
- Cyberblade Beta Laser passive
The damage itself was always applied correctly. Only the damage-meter credit was missing.
๐ฉธ Blood Echo Lifesteal Fix
Fixed Blood Echo damage being incorrectly multiplied twice for race-based Life Steal.
- Race Life Steal echoes no longer receive an erroneous second % bonus damage multiplier.
- Ravenous Strike remains unchanged.
- Other late-stage outgoing and incoming damage modifiers continue to apply correctly.
๐ฅ Passive Auto-Fire Proc Fix
Passive auto-fire attacks can no longer consume augment on-hit proc windows intended for player-initiated attacks.
This prevents passive secondary attacks from incorrectly stealing a proc window from a real ability or attack.
๐ World & Raid Stability
๐งน Improved Raid World Teardown
Raid worlds now detect when their world thread is unresponsive during teardown.
If the world is healthy, teardown proceeds normally.
If the world is unresponsive:
- Players are forcefully evacuated from the affected world.
- The world is marked as abandoned.
- The server logs that a restart is required.
This prevents players from becoming permanently trapped inside a raid world whose world thread has become stuck.
๐ ๏ธ Improved Orphan Instance Cleanup
The orphan-instance watchdog now limits repeated hard-removal attempts against unresponsive worlds.
This prevents failed removal tasks from continuously accumulating on a dead world queue.
โฑ๏ธ Raid Reward Cooldown Validation
Raid reward cooldowns are now checked when joining a raid rather than only when the reward is granted.
Players are now informed of the remaining cooldown before starting a run, preventing them from wasting a raid attempt when the reward would ultimately be denied.
๐ซ Raid Item Lockdown
Raid and Outlander Bridge worlds now have stronger item isolation.
Mob Drop Suppression
Mob drops are prevented at the source inside drop-suppressed worlds instead of being spawned and cleaned up afterward.
Unattributed Item Cleanup
Unattributed item spawns inside raid worlds are automatically removed when they cannot be associated with a valid source.
Item Pickup Restrictions
Players cannot pick up items inside raid worlds.
Attempting to pick up an item displays:
You can't pick up items during a raid.
Items are re-dropped rather than destroyed.
๐ฒ Augment Improvements
โ๏ธ More Consistent Roll Weights
Augment roll weights are now compressed into a more practical range.
The previous raw weight spread could make lower-weight augments within the same tier extremely difficult to roll.
The new system:
- Preserves the ordering between augments.
- Compresses the weight spread.
- Makes low-weight augments more realistically obtainable.
- Reduces the effective raw spread from approximately 24× to 2.5× within a tier.
๐ Per-Offer Roll Odds
Augment roll information now distinguishes between:
- The chance of an augment being selected in a single draw.
- The chance of an augment appearing anywhere in the full 3-card offer.
The UI now displays the probability of an augment appearing per offer.
๐ Prestige-Scaled Utility Augment Cadence
Utility augment unlock intervals now scale with Prestige.
| Prestige | Utility Augment Interval |
| 0 | Every 50 levels |
| 10 | Every 60 levels |
| 20 | Every 70 levels |
| 30 | Every 80 levels |
| 40 | Every 90 levels |
| 50+ | Every 100 levels |
This means Utility augments are earned twice as frequently at Prestige 0 compared to the previous system, gradually returning to the old cadence at higher Prestige levels.
The system also correctly remembers the interval that was active during previous Prestige cycles when calculating past progression.
๐ New Utility Augment
Added Signature Gain.
- Provides 8–12% Signature Gain.
Existing installations may need to manually add the new augment entry to the live
augments/utility.jsonfile.
๐ง Class Data
๐ Necromancer
Reduced the Army of the Dead bonus damage gained from lost summons.
- Previous: 2 / 3 / 4 / 5 / 6%
- New: 1 / 1.5 / 2 / 2.5 / 3%
โ๏ธ Slayer
Added the RELENTLESS_MOMENTUM class passive data entry.
Landing Spinning Slash ticks reduce the cooldowns of relevant Slayer abilities by:
- 0.6–1.0 seconds, scaling by tier.
๐ฅ Critical Damage Display
Unified the race passive display name.
The passive is now consistently displayed as:
Critical Damage
๐จ UI Improvements
๐ผ๏ธ Header Chrome Redesign
Page headers have been consolidated into a cleaner static navy design.
Updated across:
- Addons
- Augments
- Bard
- Builds
- Classes
- Damage Leaderboard
- Damage Tracker
- Death Summary
- Dungeons
- Fragment Limit
- Imports
- Leaderboards
- Matchmaking
- Outlander Bridge
- Priest
- Profile
- Quests
- Races
- Raid Sim Board
- Servers
- Skills
- Support
Additional improvements include:
- New static header plates.
- Updated rune-wave header textures.
- Darker value-chip backgrounds.
- Active tab underline indicators on Leaderboards.
- Improved Campaign page spacing.
๐ค ASCII Arrow Compatibility
Replaced arrow glyphs in client-facing text with ASCII arrows.
For example:
lvl 10 → 11
is now:
lvl 10 -> 11
Updated across supported translations.
๐ฆ Packaging & Asset Improvements
๐บ๏ธ Dungeon Region File Compression
Dungeon region files have been recompacted to significantly reduce their size.
Examples:
5.03 MB → 1.34 MB3.80 MB → 0.51 MB
Dungeon region files are now approximately 70–85% smaller.
๐งน Resource Cleanup
- Removed authoring-only files from packaged resources.
- Removed backup files and source-property files.
- Recompressed approximately 80 PNG assets without intended visual changes.
- Removed unused UI documents and assets.
- Removed unused legacy audio configuration.
- Removed duplicate Gson classes from the shaded jar.
๐ต Outlander Bridge Music Fix
Fixed a music regression where Outlander Bridge combat music could silently fail to play.
- Restored
Outlander-Bridge.oggto the correct music directory. - Updated the AmbienceFX music reference.
- Removed the unused legacy combat music channel.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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