Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling 10.6.0

  • R
  • Jul 15, 2026
  • 26.07 MB
  • 1.0K
  • 0.5

File Name

EndlessLeveling.jar

Supported Versions

  • 0.5

EndlessLeveling 10.6.0

This update focuses on combat correctness, class balance, weapon scaling, and quality-of-life improvements.

⚔️ Combat & Balance

  • Added a new Life Force Restriction mechanic for supported classes.
    • Prevents investing skill points into Life Force (existing points are automatically refunded).
    • Converts bonus Life Force from equipment, augments, and other bonuses into Strength while still retaining the full maximum health gained.
    • Corrected the conversion formula so it now properly uses bonus Life Force rather than base values.
    • Bonus Life Force sources such as Goliath, Raid Boss, Tank Engine, Grasp, and other %/flat Life Force bonuses now correctly contribute to the Strength conversion.
  • Endure Pain
    • Fixed a bug where leap abilities could incorrectly generate a delayed "phantom bleed" after landing.
    • Fixed lethal Endure Pain bleed damage bypassing survival and revival effects. Revival passives such as Rebirth, Fortress, Undying Rage, Nesting Doll, and Bailout now trigger correctly before death.
  • BattleMage and Juggernaut
    • Reduced their Critical Damage effectiveness penalty from -35% → -15%.
    • A previous Health scaling bug caused Health-stacking builds to overperform well beyond their intended strength. With that issue now fixed, their intended Health-focused playstyle remains their strongest build, while Critical Damage builds have been brought back into a competitive state to provide more meaningful build variety.
  • Critical Damage effectiveness modifiers are now calculated through a unified additive system, allowing class passives and augments to stack consistently.
    • Colossus Edge now applies -10% effective Critical Damage.

🏹 Weapons

  • Fixed Shortbow: Azure Vortex not benefiting from Magic Bow scaling due to weapon classification.
  • Improved weapon classification by introducing explicit weapon type definitions, ensuring weapon-specific effects and scaling are applied consistently.

🎨 User Interface

  • The Utility augment category now has its own dedicated section instead of appearing within the Common category, making the Augment interface easier to navigate.

🛡️ Raids

  • Fixed an issue where players who had already completed a raid shard could be incorrectly teleported into another active shard if the hub portal re-triggered while a sibling shard was still running.