File Details
Endless Leveling 10.6.0
- R
- Jul 15, 2026
- 26.07 MB
- 1.0K
- 0.5
File Name
EndlessLeveling.jar
Supported Versions
- 0.5
EndlessLeveling 10.6.0
This update focuses on combat correctness, class balance, weapon scaling, and quality-of-life improvements.
⚔️ Combat & Balance
- Added a new Life Force Restriction mechanic for supported classes.
- Prevents investing skill points into Life Force (existing points are automatically refunded).
- Converts bonus Life Force from equipment, augments, and other bonuses into Strength while still retaining the full maximum health gained.
- Corrected the conversion formula so it now properly uses bonus Life Force rather than base values.
- Bonus Life Force sources such as Goliath, Raid Boss, Tank Engine, Grasp, and other %/flat Life Force bonuses now correctly contribute to the Strength conversion.
- Endure Pain
- Fixed a bug where leap abilities could incorrectly generate a delayed "phantom bleed" after landing.
- Fixed lethal Endure Pain bleed damage bypassing survival and revival effects. Revival passives such as Rebirth, Fortress, Undying Rage, Nesting Doll, and Bailout now trigger correctly before death.
- BattleMage and Juggernaut
- Reduced their Critical Damage effectiveness penalty from -35% → -15%.
- A previous Health scaling bug caused Health-stacking builds to overperform well beyond their intended strength. With that issue now fixed, their intended Health-focused playstyle remains their strongest build, while Critical Damage builds have been brought back into a competitive state to provide more meaningful build variety.
- Critical Damage effectiveness modifiers are now calculated through a unified additive system, allowing class passives and augments to stack consistently.
- Colossus Edge now applies -10% effective Critical Damage.
🏹 Weapons
- Fixed Shortbow: Azure Vortex not benefiting from Magic Bow scaling due to weapon classification.
- Improved weapon classification by introducing explicit weapon type definitions, ensuring weapon-specific effects and scaling are applied consistently.
🎨 User Interface
- The Utility augment category now has its own dedicated section instead of appearing within the Common category, making the Augment interface easier to navigate.
🛡️ Raids
- Fixed an issue where players who had already completed a raid shard could be incorrectly teleported into another active shard if the hub portal re-triggered while a sibling shard was still running.