Endless Leveling 10.2.0 (Raid Fixes)
What's new
EndlessLeveling 10.2.0
This update focuses on gameplay polish, stability, raid improvements, and class balance while resolving a number of long-standing edge cases.
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Guilds (Upcoming)
Support ongoing development and be among the first to experience new features as they’re released!
Raid Improvements
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Added raid spawn protection to prevent raid enemies from being defeated before their scaling has fully initialized.
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Boss transformations now gain a brief period of invulnerability during transition phases.
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Improved overall raid stability and encounter consistency.
Performance & Stability
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Improved plugin shutdown reliability to prevent shutdown hangs in certain database environments.
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Fixed several threading issues affecting bulk administrative operations.
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Improved damage meter reliability and significantly reduced unnecessary diagnostic spam.
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Added additional internal diagnostics to improve tracking of raid balance and combat issues.
New Class Passives
Arcanist — Arcane Momentum
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New passive that reduces Fireball's cooldown after securing a kill.
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Replaces the previous kill-based cooldown reduction from Final Incantation to prevent stacking.
Mage — Spellweaver
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New passive that slightly reduces active ability cooldowns when landing weapon attacks.
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Includes an internal cooldown to prevent excessive cooldown reduction.
Class Balance
Reaper
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Reduced the effectiveness of Reaping Edge at lower rarities.
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Exalted remains unchanged.
Assassin
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Blink now refreshes after securing a kill.
Necromancer
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Improved summon behavior and cooldown handling.
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Fixed summon HUD stack display.
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Added a short delay between summon casts to prevent unintended rapid spawning.
Priest
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Church placement now correctly respects ScuffedProtection land claims.
Combat
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Improved damage handling for certain non-combat entities.
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Fixed several edge cases involving combat calculations.
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Improved overall combat consistency during raid encounters.
Bug Fixes
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Fixed multiple raid encounter edge cases.
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Fixed issues affecting administrative reroll and profile management commands.
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Improved compatibility with protection plugins.
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Various stability improvements and bug fixes throughout the mod.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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