File Details
Endless Leveling 10.0.4 Hotfixes + Raid Framework is Open
- R
- Jul 6, 2026
- 25.75 MB
- 248
- 0.5
File Name
EndlessLeveling.jar
Supported Versions
- 0.5
Endless Leveling 10.0.4
This update focuses on making raids available to everyone, improving combat balance, introducing a brand-new Region Wave system, and delivering numerous fixes across the entire Endless ecosystem.
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
✨ New Features
Raids for Everyone
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Raids are no longer exclusive to partner servers.
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/lvl raid call, scheduled raids, raid reminders, and leaderboard rewards now work on every server. -
Endless Rifts has also removed its raid portal restriction.
New Region Wave Engine
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Added a brand-new Region Wave Engine for overworld events.
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Unlike the old Rift system, this engine is tier-free and can be used anywhere.
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Powers the new Fate Zones in Endless Fates and will be used for future content.
Featured Daily Quest Changes
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Featured Daily quests now intelligently detect the server environment.
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Community and multiplayer servers: Featured Daily quests are hidden to avoid advertising the official server.
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Singleplayer: Featured Daily quests remain available as intended.
⚔️ Class & Combat Balance
Arcanist & Mage
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Increased all magic weapon damage by 15% across every class tier.
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Final Incantation has been completely redesigned:
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Always activates (no more low-health requirement).
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Now creates a 5-block AoE explosion.
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Damage scaling now correctly uses the final resolved attack damage.
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Bloodthirster
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Added delayed self-damage for more consistent lifesteal interactions.
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Healthy-state bonus attacks now damage nearby enemies.
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Added a flat self-damage component for improved balancing.
Burn
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Added a PvP damage cap to prevent excessively high burn damage against players.
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Reduced Burn's maximum damage per tick.
🛠 Balance & Gameplay
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Rebalanced numerous dungeon and boss level ranges.
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Increased Archangel's Sanctum health values for a tougher raid experience.
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Added percentage-based raid leaderboard display options.
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Added infrastructure for Endless Guilds' new per-capita raid scoring.
🐞 Fixes
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Fixed Marriage XP overflow not working correctly inside dungeon and wave instances.
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Fixed runaway mob HP, damage, and defense caused by multiplier stacking.
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Fixed raid kill feed leaking into other worlds.
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Fixed Bloodthirster self-damage inconsistencies.
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Fixed scheduled raid command alias handling.
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Fixed various wave spawning issues.
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Fixed several UI, localization, and leaderboard issues.
🔧 Improvements
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Added an XP Boost HUD badge.
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Population-based XP events now repeat correctly instead of only triggering once.
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Added compatibility for Endgame pets.
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Added a new synchronous player save API to improve reliability for important XP transfers.
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Added new weapon category support and numerous backend improvements.