Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling 9.37.0 (Raid Shards + Performance Optimization)

  • R
  • Jun 29, 2026
  • 25.60 MB
  • 375
  • 0.5

File Name

EndlessLeveling.jar

Supported Versions

  • 0.5

EndlessLeveling 9.37.0

This update focuses on a complete raid sharding overhaul, major S-Gate improvements, performance optimizations, UI improvements, and numerous bug fixes across the Endless ecosystem.

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

⚔️Endless Rifts and Raids [CLICK HERE]

⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Endless Link/Guilds (Upcoming)

Support ongoing development and be among the first to experience new features as they’re released!

Raid Sharding Rework

The raid sharding system has been redesigned for smoother large-scale raids.

  • Raids now gather everyone in a single staging world before splitting players into balanced shards at the end of call-up.

  • All shards now begin simultaneously instead of starting independently.

  • Shard worlds are generated during the gathering phase to eliminate large lag spikes when raids begin.

  • Default shard size has been reduced from 20 players to 15 for better performance.

  • Guilds and parties now stay together whenever possible during shard assignment.

  • Added /el shard and /el shard switch <n> to view and switch shards during the pre-wave countdown.

  • Personal leaderboard rewards are now paid immediately when your shard finishes, while guild rankings are calculated once after every shard completes.

S-Rank Gate Party System

S-Rank Gates now automatically create a temporary server-managed party.

  • Everyone participating joins the same party automatically.

  • Existing personal parties are restored when the gate ends.

  • System parties do not affect boss scaling.

  • Friendly fire remains disabled.

  • Players who disconnect during an S-Gate can automatically rejoin their party when reconnecting.

Gate Improvements

  • PvP protection now applies to all gate ranks, not just S Gates.

  • Gate PvP zones are more reliable and use chunk-aligned detection.

  • Gate monster health is now scaled independently from damage and defense.

  • Health now increases by gate rank instead of using one flat multiplier.

Damage Tracker Improvements

Several long-standing tracking issues have been fixed.

  • Healing is now correctly credited to the player who performed the heal.

  • Damage meters no longer count prevented or cancelled damage.

  • Added a dedicated Guild Raid Leaderboard page.

  • Guild raid leaderboards are now saved permanently and remain available after server restarts.

  • Guild raid results now appear as their own entries inside Damage Tracker history.

Performance Improvements

Numerous optimizations reduce world thread load and improve stability.

  • Pre-generated raid shard worlds reduce startup lag.

  • Cached augment lookups and world override calculations.

  • Async profile loading prevents world thread stalls.

  • Leaderboards now rebuild asynchronously.

  • Async file saving added across multiple systems.

  • Various world cleanup improvements reduce the chance of orphaned instances and memory buildup.

UI Improvements

  • Augment HUD expanded from 6 to 16 stacking slots.

  • UI texture atlas significantly reduced, lowering client resource usage.

  • Various HUD improvements and interface polish.

Endless Guilds

  • Added the new server-managed S-Gate party API.

  • Vassals can no longer own their own vassals.

  • Claim relocation cooldown support added.

  • Improved war handling and battlefield detection.

  • Added additional guild administration tools.

  • Async saving added for guild data.

Endless Rifts & Raids

  • Added S-Gate preparation timer before gates open.

  • S Gates now spawn based on active high-level player population instead of random chance.

  • Improved outbreak wave balancing.

  • Fixed outbreak wave freezes.

  • Improved gate queue handling.

  • Improved return portal reliability.

  • Added reconnect support for S-Gate parties.

  • Reduced large mob spikes during outbreaks.

Endless Fates

  • Added inventory sorting:

    • Favorites

    • Highest Level

    • Lowest Level

Bug Fixes

  • Fixed raid teardown disconnects.

  • Fixed client disconnects while transferring between raid shards.

  • Fixed banked XP edge cases.

  • Fixed dungeon queue becoming stuck after failed instance creation.

  • Fixed raid rejoin creating duplicate damage tracker sessions.

  • Fixed numerous orphaned instance cleanup issues.

  • Fixed gate return portal issues.

  • Fixed several raid leaderboard synchronization issues.

  • Fixed multiple combat tracking edge cases.

  • Fixed various performance bottlenecks and memory cleanup problems.