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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling (PVE Targetting, Raid Rewards, Race Evos, Quest Maker, Disabled Worlds, Marriage, Re-balancing)

  • R
  • Jun 24, 2026
  • 25.81 MB
  • 893
  • 0.5

File Name

EndlessLeveling.jar

Supported Versions

  • 0.5

EndlessLeveling 9.35.0

A major quality-of-life, performance, and gameplay update focused on raid rewards, mob optimization, party/guild interactions, race progression, events, and cross-plugin integrations.

Disabled Worlds should be working a lot better now. Please let me know if it's working. EL Hud and Attribute stats shouldn't persist over disabled worlds

I keep delaying Endless V10 T_T
V10 is my villain arc. A lot of content is coming to the base mod, now that the ratio of premium vs free has shifted to 4:6 (4 being free), so I will try to bring the ratio back to 7:3

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

⚔️Endless Rifts and Raids [CLICK HERE]

⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Endless Link/Guilds (Upcoming)

Support ongoing development and be among the first to experience new features as they’re released!


🏆 Raid Rewards Now Survive Disconnects & Crashes

A long-standing issue could cause top-performing raid players to lose their rewards if they disconnected or crashed before payouts were distributed.

New Offline Reward Delivery System

  • Raid rewards are now stored and delivered when the player reconnects.
  • Rewards are tied to the profile that earned them, preventing profile-switch abuse.
  • Rewards remain available for up to 90 days.
  • Supports both XP rewards and reward commands.

Additional Raid Improvements

  • Top 10 performers are now protected from anti-farm removal rules.
  • Raid reward grace period increased from 2 minutes → 5 minutes.
  • Race and class information is now preserved on leaderboards even if the player disconnects.
  • Raid leaderboard now displays an XP Reward column showing projected rewards before the event ends.

⚡ Mob Leveling Performance Improvements

The settled-mob optimization system is now enabled by default.

What's Improved

  • Most mobs that have already finished leveling calculations are skipped during future sweeps.
  • Optimization now applies to distant mobs that previously continued using expensive processing.
  • Mob leveling update frequency reduced from 5 Hz → 2 Hz without affecting gameplay responsiveness.
  • Nameplate display information is now cached instead of repeatedly recalculated.

Additional Optimizations

  • Removed old passive cooldown notification scans.
  • HUD overlay caching improved to reduce unnecessary processing.

These changes significantly reduce server load in large dungeons and high-mob environments.


🎵 Support Aura Targeting Rework

Support classes such as Bard, Priest, and Magistrate now have much finer control over who receives support effects.

New Support Buff Target Modes

  • Party Only
  • Guild Only
  • Party & Guild

The old "buff everyone nearby" behavior has been removed.

Benefits

  • Prevents nearby non-group players from receiving support effects.
  • Improves raid balance and contribution tracking.
  • Guild allies are supported through EndlessGuilds integration.

☠️ Necromancer Summon Targeting Rework

Necromancer summons now support multiple targeting modes.

New Modes

  • PvE (Never target players)
  • Spare Party & Guild
  • Spare Guild
  • Spare Party
  • Attack Anyone

This provides much more control over PvP and guild warfare scenarios.


💀 Death Prevention Announcements

When a death-prevention augment activates:

  • The attacker is notified.
  • Nearby players are notified.
  • The augment responsible is displayed.

This improves PvP clarity and makes "cheated death" effects visible to everyone involved.


🌟 Race Evolution Improvements

Strength/Sorcery race evolution requirements have been redesigned.

Old System

  • Strength OR Sorcery had to individually reach a requirement.

New System

  • Strength + Sorcery are combined together.

Example:

  • Requirement: 300 Combined
  • 150 Strength + 150 Sorcery now qualifies.

This greatly improves progression for hybrid builds.

Voidborn Changes

Voidborn evolutions now use Sorcery requirements exclusively.


📜 Quest Maker Improvements

New Nearby NPC Picker

Quest creators can now:

  • See NPC roles within 32 blocks.
  • Quickly bind nearby NPCs directly from the Quest Maker.
  • Browse significantly faster through cached catalogs.

UI Fixes

Fixed an issue where certain Quest Maker picker pages could become unresponsive and require reopening.


🌍 World Disable Improvements

Players entering worlds where EndlessLeveling is disabled will now properly:

  • Lose leveled stat bonuses.
  • Lose Endless HUD elements.
  • Lose Endless nameplates.

Everything is restored automatically when returning to an enabled world.


❤️ EndlessMarriage Integration Improvements

Shared Dungeon Instances

Married players can now automatically enter the same dungeon instance when enabled.

Piggyback Support

Players carrying their spouse through the piggyback system will automatically bring them into dungeon transfers.

Shared Dungeon XP Banking

Dungeon XP banks can now split XP between eligible spouses when configured.


🔌 New API Features

Offline Prestige Support

Plugins can now retrieve a player's highest prestige even when they are offline.

Highest Profile Queries

New APIs allow retrieval of:

  • Highest level profile
  • Highest prestige profile

Fate of Duality Support

Added a new stat conversion system used by future EndlessFates features such as magic-blade style gameplay.


⚔️ Augment Changes

Burn

  • Healing scaling increased significantly.
  • Burn can now activate offensively when hitting enemies.

Magic Blade

  • Bonus weapon damage reduced from 25% → 10%.

Magic Bow

  • Bonus weapon damage reduced from 25% → 10%.

Undying Rage

  • Maximum Ferocity damage bonus reduced from 125 → 100.

Reaper & Slayer

Lifesteal augments now appear more frequently for:

  • Reaper
  • Slayer

Raging Momentum

Fixed an issue where the buff could expire at maximum stacks during combat.

UI Improvements

  • Discipline now correctly displays live XP gain bonuses.
  • HP, Stamina, and Flow previews now use live maximum values.

🎁 Per-Account Event Rewards

Events can now be configured to reward players once per account instead of once per profile.

Example Uses

  • Starter kits that should only be obtainable once.
  • Milestone rewards that should not be farmed using alternate profiles.

Server owners can choose between:

  • Per Profile (legacy behavior)
  • Per Account

🔄 Class & Race Swap Changes

Operator status no longer automatically bypasses:

  • Swap cooldowns
  • Swap count limits

Bypasses now require explicit permissions.

This allows server owners finer control over progression systems.


📊 Version Information

Resource Updates

  • Database Schema: 6 → 9
  • Events Version: 15 → 16
  • Augments Version: 119 → 123
  • Leveling Version: 64 → 65
  • Races Version: 92 → 93
  • Language Version: 14 → 17

New Files

  • pending-raid-rewards.json
  • Event reward claim tracking data

New Config Options

  • Mob_Leveling.Mob_Settled_FastExit_Enabled (default: true)
  • Mob_Leveling.Mob_Settled_Janitor_Band (default: 2)