File Details
Endless Leveling 9.33.5 (Balancing/Optimization)
- R
- Jun 21, 2026
- 25.63 MB
- 316
- 0.5
File Name
EndlessLeveling.jar
Supported Versions
- 0.5
Endless Leveling 9.33.5
UPCOMING
Endless Leveling V10 will get better QoL and frameworks. There's only one big feature left for it's roadmap Planned:
- Per world enabling/disabling the mod and addons
- Improved in-game config settings
- Quest framework / maker (No need for multiple quest mods).
- Better gamemode support (Skyblock, Hardcore, Minigames, etc.)
- One more feature update
A wiki will be made in the side
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Link/Guilds (Upcoming)
Support ongoing development and be among the first to experience new features as they’re released!
This update focuses on combat integrity, Reaper balance, and general polish.
Combat Teleport Restrictions
Players can no longer use certain teleport systems to escape combat.
The following features will now refuse teleport requests while you are actively in combat:
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Dungeon entrances
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Raid entrances
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Dungeon Hub teleports
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Raid joining through commands
This applies to both PvP and PvE combat situations.
If you attempt to use one of these systems while in combat, you'll receive a message showing how much time remains before teleporting is allowed again.
Certain essential teleports remain unaffected, including:
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Respawning
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Leaving content when required
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Other gameplay-critical relocations
This change helps prevent combat avoidance and creates fairer engagements during both raids and open-world encounters.
Reaper Balance Pass
The Reaper's bleed-based lifesteal has been significantly rebalanced.
Previously, Reapers could generate extremely high amounts of healing by maintaining bleeds on multiple enemies at the same time. This often resulted in excessive survivability during raids, boss encounters, and PvP.
Lifesteal Adjustments
Lifesteal values have been reduced across all Reaper tiers:
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Base: 2%
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Elite: 2.75%
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Master: 3.5%
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Legendary: 4.25%
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Exalted: 5%
Multi-Target Diminishing Returns
A new diminishing returns system has been added to bleed healing.
When multiple enemies are bleeding at the same time:
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The first target provides full healing.
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Additional targets provide progressively less healing.
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Total healing is now capped to prevent extreme sustain from large groups of enemies.
Single-target performance remains largely unaffected, while multi-target survivability has been brought more in line with other classes.
What This Means
Reaper remains highly effective at sustained combat and bleed management, but can no longer achieve near-infinite sustain by spreading bleeds across large numbers of enemies.
The goal is to preserve the class identity while reducing situations where Reaper became exceptionally difficult to kill in both PvE and PvP environments.
General Improvements
Reduced Log Spam
An issue that generated unnecessary error-level log messages during normal skill UI interactions has been cleaned up.
This has no gameplay impact but helps improve server log readability.
Summary
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Teleporting through dungeons and raids is now blocked while in combat.
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Reaper bleed lifesteal values have been reduced.
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New diminishing returns added to multi-target bleed healing.
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Reaper sustain is now significantly more balanced in raids and PvP.
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Reduced unnecessary server log spam.
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Various polish and stability improvements.


