File Details
Endless Leveling (9.33.2 - NEW CLASS, SIGNIFICANT OPTIMIZATION CHANGES) - HOTFIX DUNGEON UI CRASH
- R
- Jun 15, 2026
- 25.46 MB
- 1.0K
- 0.5
File Name
EndlessLeveling.jar
Supported Versions
- 0.5
EndlessLeveling 9.33.2
HOTFIX: DUNGEON UI CRASH 2
Big fat update, especially when it comes to performance improvements. There has been a few reworks for classes (Yes, another Necromancer rework T_T) and also a few augment reworks.
Check out the Official Endless Leveling Server
IP: play.endlessleveling.net:1025
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Link/Guilds (Upcoming)
Support ongoing development and be among the first to experience new features as they’re released!
⚔️ New Class — Reaper
Hybrid · Skirmisher / BattleMage · Five tiers (base → Elite → Master → Legendary → Exalted)
Primary weapon: scythe (then spear, sword). Equal STR + SORC scaling. Crit-capable.
🩸 Reaping Edge — Darius-style stacking bleed
- Each hit applies +1 stack (cap 8, 5 s window). Damage per tick scales with both STR and SORC
- You lifesteal 25% of each bleed tick
- At max stacks: grants a STR/SORC basestat multiplier (20–50% by tier), spreads all bleeding targets to 8 stacks instantly, and every subsequent strike applies full-stack bleed
- A Reaper's Might HUD indicator shows when the max-stack bonus is active
💀 Necromancer Rework
- Full stat inheritance — summons now inherit your complete STR and SORC totals, including the flat channel. Previously only the percentage portion carried over (e.g. 390 out of 705 sorc passed through — now the full 705 does)
- Tankier summons —
base_summon_damageup ~40–67% across all tiers; health inheritance ×2, defense inheritance ×4 - Target stability — summons no longer flicker between targets. Each slot commits to a target and only reacquires after it's gone (750 ms delay). No more rapid re-targeting every tick
⚖️ Augment Balance
🟢 Magic Blade / Magic Bow — Buffed
- Magic Blade now applies to weapon families (
blade+polearm), covering longswords, daggers, and the new scythe - Bonus:
0.20 → 0.25for both Magic Blade and Magic Bow - Sorcery conversion now folds into the base stat channel — properly compounds on hybrid builds
🟢 Forbidden Tome — Buffed
- −50% strength penalty removed
- Stale −50% values baked into live runtimes are wiped automatically on next load
🟡 Phase Rush — Changed
- Now converts only bonus haste instead of total haste (race/innate haste no longer inflates the conversion)
- Conversion percent:
0.15 → 0.20to compensate
🔵 Titan's Bastion — Fixed
- Was scaling off the resolved DR fraction (<1), collapsing the bonus to near zero
- Now correctly scales off the pre-DR defense rating in points
🟢 Burn — Buffed
- Per-tick damage cap removed, matching Wither and Reaping Edge. Mitigation handled by mob defense / player DR
🟡 Giant Slayer — Reworked
- Single global
max_ratioreplaced with per-context saturation values:- PvE:
25· PvP:5· Raid:150
- PvE:
- Previously the one ratio either capped out vs raid bosses (flat steroid) or sat near zero in PvP (useless)
- Retagged
MYTHIC
🔵 Reckoning — Fixed
- Self-damage was applied inline, so lifesteal/on-hit heals immediately refunded it — silently cancelling the cost
- Self-damage now deferred ~100 ms so heals land first, then the cost applies against your live HP
🛡️ Class & Race Balance
Races
- Darkin — retuned from STR/ferocity to sorcery as primary stat
- Ascended — strength reduced across Archon and Magus variants
Crit restriction — Golem / Paladin / Vanguard
- Now declaratively crit-locked via a
CRIT_RESTRICTIONpassive - Runtime hard-gate added in the augment executor — stale crit augments can never proc even if one slipped through a filter
Free intra-lineage progression
- Moving between already-unlocked tiers of the same race lineage is now free — no swap charge or cooldown consumed
- Switching to a different lineage's unlocked form still counts as a lateral swap
🔧 Admin & Server Tools
New swap admin tools
- New permission nodes
endlessleveling.race.bypass_count/endlessleveling.class.bypass_countfor swap-count bypass without cooldown bypass - New command
/lvl addswapsall <type> <count>— grants swaps to every player across all profile slots at once - Group permission inheritance fixed — nodes assigned directly to a rank group were being missed
Server Overrides config overlay (new) Admin tuning no longer gets clobbered on force_builtin_* updates. Values are re-applied over the in-memory config after each reload — on-disk files are never mutated.
/lvl overrides sync— dry-run diff vs the bundled template/lvl overrides sync apply— commit the merge (keeps admin values, adds new keys, backs up first)/lvl overrides reset --confirm— restore the bundled template
🐛 Bug Fixes
Exploits
- Prestige raid reward exploit — prestiging mid-raid inflated reward snapshots. Prestige and level are now locked at first contribution
- Luck double-drop — harvest drops (crops/ore/wood) inside a mob-kill luck marker were being doubled. Block-break provenance now tracked by position + item ID
- Raid leaderboard summon credit — boss-summoned adds could inflate AoE builds' damage-meter rank. Only roster mobs count toward leaderboard credit now
PvP & region gating
- ScuffedProtection no-PvP / no-damage zones now respected by augment procs, DoTs, and deferred true damage
- Death Bomb's fallback HP top-up now correctly early-returns in protected zones
- Burn / Frozen Domain now correctly skips party members when party-PvP is off
General
- Scaled boss hitboxes no longer snap back after being set
- Dead-button modal lockup after dungeon popups resolved
- HUD disconnect crash (selector-not-found after a transfer/respawn) fixed — HUDs self-heal after an engine
resetHud - Party Share EXP now binds correctly on first boot without requiring a restart
⚡ Performance
- HUD rebuild rate halved (~5 Hz TTL cache) — idle worlds no longer scan every player's HUD every tick
- Per-store HUD bucketing — each world thread only processes its own players instead of all-server HUD maps
- Boss bar, boss music, and dungeon banking HUD systems gated to 4 Hz
- Mob leveling sweep reduced 10 Hz → 5 Hz; world-name override cache added
- Regen / support aura throttled to ~4 Hz (~5× fewer component lookups in busy raids)
- Augment cooldown/stacking classification now cached per augment ID
- Redundant stat-update flooding suppressed — prevents a known client mis-prediction crash
- Banked XP HUD updates instantly on deposit instead of waiting for the next poll cycle
🧩 Premium Addon Updates
| Addon | Version | Highlights |
|---|---|---|
| EndlessRifts | 4.7.2 | Tick stall watchdog · portal/gate int-id optimizations |
| EndlessGuilds | 0.9.0 | Worldmap marker cache · admin UI · income ledger |
| EndlessEliteMobs | 2.6.1 | FX throttle · client crash fix |
| EndlessFates | 0.23.2 | SQLite storage engine |
| EndlessInfo | 0.4.0 | Inline-color/gradient HUD |
| EndlessChat / Link | 2.1.0 | Guild/Discord/rank bridge · inbox |
| EndlessMarriage | 2.11.1 | Null guard fixes |


