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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

Endless Leveling (9.33.2 - NEW CLASS, SIGNIFICANT OPTIMIZATION CHANGES) - HOTFIX DUNGEON UI CRASH

  • R
  • Jun 15, 2026
  • 25.46 MB
  • 1.0K
  • 0.5

File Name

EndlessLeveling.jar

Supported Versions

  • 0.5

EndlessLeveling 9.33.2

HOTFIX: DUNGEON UI CRASH 2

Big fat update, especially when it comes to performance improvements. There has been a few reworks for classes (Yes, another Necromancer rework T_T) and also a few augment reworks.

Check out the Official Endless Leveling Server
IP: play.endlessleveling.net:1025

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]

⚔️Endless Rifts and Raids [CLICK HERE]

⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]

Endless Link/Guilds (Upcoming)

Support ongoing development and be among the first to experience new features as they’re released!


⚔️ New Class — Reaper

Hybrid · Skirmisher / BattleMage · Five tiers (base → Elite → Master → Legendary → Exalted)

Primary weapon: scythe (then spear, sword). Equal STR + SORC scaling. Crit-capable.

🩸 Reaping Edge — Darius-style stacking bleed

  • Each hit applies +1 stack (cap 8, 5 s window). Damage per tick scales with both STR and SORC
  • You lifesteal 25% of each bleed tick
  • At max stacks: grants a STR/SORC basestat multiplier (20–50% by tier), spreads all bleeding targets to 8 stacks instantly, and every subsequent strike applies full-stack bleed
  • A Reaper's Might HUD indicator shows when the max-stack bonus is active

💀 Necromancer Rework

  • Full stat inheritance — summons now inherit your complete STR and SORC totals, including the flat channel. Previously only the percentage portion carried over (e.g. 390 out of 705 sorc passed through — now the full 705 does)
  • Tankier summonsbase_summon_damage up ~40–67% across all tiers; health inheritance ×2, defense inheritance ×4
  • Target stability — summons no longer flicker between targets. Each slot commits to a target and only reacquires after it's gone (750 ms delay). No more rapid re-targeting every tick

⚖️ Augment Balance

🟢 Magic Blade / Magic Bow — Buffed

  • Magic Blade now applies to weapon families (blade + polearm), covering longswords, daggers, and the new scythe
  • Bonus: 0.20 → 0.25 for both Magic Blade and Magic Bow
  • Sorcery conversion now folds into the base stat channel — properly compounds on hybrid builds

🟢 Forbidden Tome — Buffed

  • −50% strength penalty removed
  • Stale −50% values baked into live runtimes are wiped automatically on next load

🟡 Phase Rush — Changed

  • Now converts only bonus haste instead of total haste (race/innate haste no longer inflates the conversion)
  • Conversion percent: 0.15 → 0.20 to compensate

🔵 Titan's Bastion — Fixed

  • Was scaling off the resolved DR fraction (<1), collapsing the bonus to near zero
  • Now correctly scales off the pre-DR defense rating in points

🟢 Burn — Buffed

  • Per-tick damage cap removed, matching Wither and Reaping Edge. Mitigation handled by mob defense / player DR

🟡 Giant Slayer — Reworked

  • Single global max_ratio replaced with per-context saturation values:
    • PvE: 25 · PvP: 5 · Raid: 150
  • Previously the one ratio either capped out vs raid bosses (flat steroid) or sat near zero in PvP (useless)
  • Retagged MYTHIC

🔵 Reckoning — Fixed

  • Self-damage was applied inline, so lifesteal/on-hit heals immediately refunded it — silently cancelling the cost
  • Self-damage now deferred ~100 ms so heals land first, then the cost applies against your live HP

🛡️ Class & Race Balance

Races

  • Darkin — retuned from STR/ferocity to sorcery as primary stat
  • Ascended — strength reduced across Archon and Magus variants

Crit restriction — Golem / Paladin / Vanguard

  • Now declaratively crit-locked via a CRIT_RESTRICTION passive
  • Runtime hard-gate added in the augment executor — stale crit augments can never proc even if one slipped through a filter

Free intra-lineage progression

  • Moving between already-unlocked tiers of the same race lineage is now free — no swap charge or cooldown consumed
  • Switching to a different lineage's unlocked form still counts as a lateral swap

🔧 Admin & Server Tools

New swap admin tools

  • New permission nodes endlessleveling.race.bypass_count / endlessleveling.class.bypass_count for swap-count bypass without cooldown bypass
  • New command /lvl addswapsall <type> <count> — grants swaps to every player across all profile slots at once
  • Group permission inheritance fixed — nodes assigned directly to a rank group were being missed

Server Overrides config overlay (new) Admin tuning no longer gets clobbered on force_builtin_* updates. Values are re-applied over the in-memory config after each reload — on-disk files are never mutated.

  • /lvl overrides sync — dry-run diff vs the bundled template
  • /lvl overrides sync apply — commit the merge (keeps admin values, adds new keys, backs up first)
  • /lvl overrides reset --confirm — restore the bundled template

🐛 Bug Fixes

Exploits

  • Prestige raid reward exploit — prestiging mid-raid inflated reward snapshots. Prestige and level are now locked at first contribution
  • Luck double-drop — harvest drops (crops/ore/wood) inside a mob-kill luck marker were being doubled. Block-break provenance now tracked by position + item ID
  • Raid leaderboard summon credit — boss-summoned adds could inflate AoE builds' damage-meter rank. Only roster mobs count toward leaderboard credit now

PvP & region gating

  • ScuffedProtection no-PvP / no-damage zones now respected by augment procs, DoTs, and deferred true damage
  • Death Bomb's fallback HP top-up now correctly early-returns in protected zones
  • Burn / Frozen Domain now correctly skips party members when party-PvP is off

General

  • Scaled boss hitboxes no longer snap back after being set
  • Dead-button modal lockup after dungeon popups resolved
  • HUD disconnect crash (selector-not-found after a transfer/respawn) fixed — HUDs self-heal after an engine resetHud
  • Party Share EXP now binds correctly on first boot without requiring a restart

⚡ Performance

  • HUD rebuild rate halved (~5 Hz TTL cache) — idle worlds no longer scan every player's HUD every tick
  • Per-store HUD bucketing — each world thread only processes its own players instead of all-server HUD maps
  • Boss bar, boss music, and dungeon banking HUD systems gated to 4 Hz
  • Mob leveling sweep reduced 10 Hz → 5 Hz; world-name override cache added
  • Regen / support aura throttled to ~4 Hz (~5× fewer component lookups in busy raids)
  • Augment cooldown/stacking classification now cached per augment ID
  • Redundant stat-update flooding suppressed — prevents a known client mis-prediction crash
  • Banked XP HUD updates instantly on deposit instead of waiting for the next poll cycle

🧩 Premium Addon Updates

Addon Version Highlights
EndlessRifts 4.7.2 Tick stall watchdog · portal/gate int-id optimizations
EndlessGuilds 0.9.0 Worldmap marker cache · admin UI · income ledger
EndlessEliteMobs 2.6.1 FX throttle · client crash fix
EndlessFates 0.23.2 SQLite storage engine
EndlessInfo 0.4.0 Inline-color/gradient HUD
EndlessChat / Link 2.1.0 Guild/Discord/rank bridge · inbox
EndlessMarriage 2.11.1 Null guard fixes