File Details
Endless Leveling HOTFIX 9.29.0
- R
- Jun 8, 2026
- 23.85 MB
- 951
- 0.5
File Name
EndlessLeveling.jar
Supported Versions
- 0.5
⚔️ EndlessLeveling 9.29.0 — Raid & Stat Overhaul Update
HOTFIX:
- Fixed Quests
- Remove Random Raid Schedules
- Premium Partners can now Schedule Raids
A major systems update focused on raid scheduling unification, stat pipeline fixes, boss improvements, and addon updates.
Endless Items is being developed, then Endless Galaxies/Planets
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Link/Guilds (Upcoming)
Support ongoing development and be among the first to experience new features as they’re released!
🔥 Major Highlights
🧭 Raid System Rework (BIG CHANGE)
- Raid scheduling fully centralized into a single file:
raids/schedule.json - Replaced scattered scheduling systems (config, events, manifest) with one unified source
- New raid modes:
- Scheduled (cron-based)
- Random interval raids
- Manual / Disabled control
- Added pre-raid reminder system (30 / 15 / 10 / 5 min warnings by default)
- Improved raid fairness with:
- Max players per raid
- Daily raid fire limits
- Anti-double-trigger protection
🧠 Stat System Improvements
- Fixed long-standing stale stat bug on profile reset
- Prevents old augments from carrying over after reset
- New Passive Health Reconciler
- Prevents HP multipliers from stacking incorrectly
- Ensures max HP scales cleanly and consistently
- Improved defense system:
- Now uses Genshin-style damage reduction formula
- Smarter scaling with attacker level
💀 Boss System Overhaul
- Added shared Boss Completion Service
- Unified XP and reward handling across bosses
- Improved Outlander Warchief boss
- Multi-phase fight system
- Better scaling and HP structure
- Enrage + phase mechanics
🧩 Dungeon & Import System Updates
- Dungeon imports now explicitly declare type (
dungeon/raid) - Clean separation between raid and dungeon systems
- Optional cooldown gating for Fates rewards
- Prevents exploit farming in repeat dungeon runs
🧱 Performance & Stability
- Optimized tick systems to only process active players
- Reduced unnecessary mob processing
- Improved chunk handling for better server stability
🔒 EndlessGuilds 0.4.0 (Premium Addon Update)
👥 Party System Expansion
- New open party browsing system
- Players can view and join public parties
- Added party join policies
- Open / Invite-only modes
- Party bans system:
- Block specific players from rejoining
- Improved party management:
- Leader controls (kick, promote, ban, invite UI)
- Better party UI with:
- Members tab
- Invites tab
- Browse open parties list
🌌 EndlessRifts 4.6.2 (Premium Addon Fix)
🧨 Performance Fix
- Fixed chunk memory leak issue
- Prevents server RAM spikes during portal generation
- Improved chunk cleanup system
- More stable world generation during rift creation
🧾 Notes
- No database reset required
- No player data wipe or schema changes
- Fully backward compatible with existing worlds and configs
⚠️ Important
- Old raid scheduling configs are ignored
- Move raid setup to
raids/schedule.json - Recommended to review new raid settings after update


