File Details
9.25.0 Skill Points Re-balancing
- R
- Jun 4, 2026
- 23.76 MB
- 925
- Early Access
File Name
EndlessLeveling.jar
Supported Versions
- Early Access
🆕 EndlessLeveling 9.25.0 Update (June 4, 2026)
This update introduces major build balancing changes, a new campaign UI system, improved HUD clarity, and important stability safeguards for raids — alongside updates to core companion addons.
No save wipe required.

ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Endless Link/Guilds (Upcoming)
Support ongoing development and be among the first to experience new features as they’re released!
⚖️ Major Balance Change — Skill Point Allocation Cap
To improve build diversity and prevent single-stat stacking, a new attribute cap system has been added.
- Any single attribute (Strength, Dexterity, etc.) can now hold up to 70% of total earnable skill points
- This cap scales with your level, prestige, and total available skill points
- Prestige increases the cap naturally — it never reduces progress
- Existing characters are not reset or refunded, even if they exceed the cap
What this changes in gameplay:
- Prevents “one-stat builds” from dominating
- Encourages hybrid builds and strategic allocation
- Makes prestige progression feel more meaningful for stat diversity
You can disable or adjust this in config:
skillAttributeAllocationCapEnabledskillAttributeAllocationCapPercent(default: 0.70)
🧭 Campaign UI Overhaul — Chapter-Based Progression
The campaign screen has been fully redesigned into a chapter selection system:
- Campaigns are now displayed as chapter cards
- Click a chapter to open a detailed act & objective view
- Cleaner separation between progression stages
- Improved readability for long campaign chains
This makes large campaigns easier to navigate and track at a glance.
🎮 HUD & Keybind Improvements
The in-game HUD has been modernized:
- Menu keybind badges now use icons instead of text (ALT + N style removed)
- Icons now glow when there are unread updates (messages, guild, inbox, etc.)
- Improved visual clarity across all HUD menus
- Updated Info Panel and Quest Tracker backgrounds for a cleaner UI style
⚔️ Raid System Stability Improvements
Raid calling is now much safer and more predictable.
Raids will now fail cleanly with a clear message instead of breaking silently if:
- Required mods are missing
- The raid instance template is missing or misconfigured
- Another raid is already active
This prevents broken worlds and silent server errors.
🧩 Companion Addon Updates
🌑 EndlessRifts 4.4.0 — Failover System Added
- Added fallback server support
- If a rift instance shuts down, players are automatically redirected to a backup server
- No more being kicked to the main menu on failure
- Includes admin commands to configure failover targets
💞 EndlessMarriage 2.11.1 — Piggyback System Rework
- Improved rider/carry system stability
- Cleaner mounting and dismounting logic
- Fixed edge-case desync issues
- Better movement handling for carried players
✨ EndlessFates 0.21.0 — Drop Rate & Soft Pity Rebalance
- Increased overworld fate drop consistency
- Added soft pity system for smoother reward progression
- Reduced extreme RNG streaks
- Overall more predictable and rewarding progression flow


