File Details
Endless Leveling 9.8.0 (LANG SUPPORT)
- R
- May 21, 2026
- 22.36 MB
- 224
- Early Access
File Name
EndlessLeveling-9.8.0.jar
Supported Versions
- Early Access
EndlessLeveling 9.8.0
A massive balance, progression, augment, and content update focused on making builds feel stronger early, healthier long-term, and more distinct across classes.
ENDLESS EARLY ACCESS ADDONS/DLCS [NOW FREE, THANKS FOR ALL THE SUPPORT]
- ENDLESS ELITE MOBS [04/12/2026]
- ENDLESS DUNGEONS: OUTLANDER BRIDGE [04/15/2026]
- ENDLESS QUESTS [Part of the Base Mod - 05/13/2026]
- Outlander Warchief -> 1k likes, and I'll release it [CLICK HERE]
⚔️Endless Rifts and Raids [CLICK HERE]
⚔️Endless Fates (Genshin Artifact/WuWa Echoes System) [CLICK HERE]
Support ongoing development and be among the first to experience new features as they’re released!
Highlights


⚔️ Skill Attribute Rework — STR / SORC / DEF now use FLAT scaling
Skill allocations for:
- Strength
- Sorcery
- Defense
have been converted from % scaling → flat scaling.
This massively improves early-game stat investment while reducing extreme late-game multiplicative snowballing.
New Scaling
| Attribute | Old | New |
|---|---|---|
| Strength | % |
flat |
| Sorcery | % |
flat |
| Defense | % |
flat |
| Defense per point | 0.5 |
0.75 |
📈 Real Balance Impact
Early Game Buffs
At around Level 30:
- Old STR scaling:
+30 - New STR scaling:
+60
➡️ ~2× stronger early-game allocations
Skill points now feel impactful immediately instead of scaling poorly until late progression.
Late Game Nerfs
At around Level 150:
- Old scaling:
+600 - New scaling:
+360
➡️ Large reduction to infinite multiplicative scaling abuse.
This prevents:
- Fate stacking abuse
- Augment multiplier runaway
- Crit/stat exponential scaling
while preserving meaningful progression.
🎯 Marksman & Assassin Rebalance
Crit-focused classes now have real defensive tradeoffs instead of being universally optimal.
New System: race_mult_percent
Marksman and Assassin now scale part of their crit stats directly from their race basestats.
Marksman
+40%race-scaled Precision+25%race-scaled FerocityDEF ×0.75 - 10-20% Life Force
Assassin
+25%race-scaled Ferocity+11 flat Haste+50 flat PierceDEF ×0.75 - 10
Result
Crit classes now:
✅ Scale harder offensively
✅ Retain unique identity
✅ Have meaningful survivability costs
No more "tank assassin bruiser" stat abuse under Fate scaling.
🟢 Common Augment Overhaul
Common augments have been completely redesigned.
Previously, Common rolls became nearly useless after early progression.
Example old rolls:
+5~20 Life Force+1~4 Strength
These values became irrelevant at higher levels.
New Scaling Model
Common augments now scale using % basestat values.
| Stat | Old | New |
|---|---|---|
| Life Force | +5~20 flat |
+3~5% basestat LF |
| Strength | +1~4 flat |
+2~4% basestat STR |
| Sorcery | +1~4 flat |
+2~4% basestat SORC |
| Defense | +0.5~1.5 flat |
+5 flat + 2~4% DEF |
| Haste | +1~4 flat |
+2 flat + 2~4% HASTE |
| Ferocity | +0.75~2.5 flat |
+4~6 flat |
📊 Scaling Comparison
Around Level 20
Old and new Common augments are roughly equal.
Around Level 150
A max-roll Common now provides approximately:
+40 LF+4 STR+4 SORC
➡️ Around 8× stronger late-game relevance compared to old scaling.
Commons are no longer dead drops after midgame.
✨ New Augments
🛡️ Bulwark Edge (ELITE)
Defense-scaling on-hit strike
Every 1.5s, your next hit deals:
+15+40% of total Defense
extra damage.
Cannot crit.
Perfect for tank/bruiser builds.
🏰 Titan's Bastion (ELITE)
Converts Defense into adaptive damage.
Effects
+50 STR or SORC per 100 DEF+100 flat DEF
Adaptive stat chosen automatically based on highest offensive stat.
Hard Cap
- Maximum conversion:
+300 adaptive damage
💥 Fracture (LEGENDARY)
Armor shred augment inspired by stacking defense-break systems.
Effects
Each hit applies:
3% defense shred- Max
10stacks 30% total defense reduction
Stacks are shared globally across attackers.
Also grants:
+100 flat Life Force
☄️ Arcane Comet Rework
Arcane Comet now uses the new MAGIC_ON_HIT system.
New Effects
8s cooldown+50 flat+50% Sorcery3-block AoE explosion
Cannot crit.
Designed as the magic equivalent to melee proc augments.
🧩 Passive System Refactor
41 passive definitions were migrated from hardcoded Java into external JSON descriptors.
Benefits
- Easier content expansion
- Unified templating pipeline
- Cleaner localization workflow
- Faster future passive development
- Shared augment/passive rendering system
🌍 Massive Localization Expansion
EndlessLeveling now ships expanded support for:
- English (
en-US) - French (
fr-FR) - Spanish (
es-ES) - German (
de-DE) - Portuguese (
pt-BR) - Russian (
ru-RU) - Turkish (
tr-TR) - Filipino (
tl-PH)
Localization Stats
endlessleveling.lang
2615lines →~3690lines
➡️ Over +1000 new localization keys
Includes:
- Augments
- Passives
- Class descriptions
- Race descriptions
- UI pages
- Dungeon text
- Raid text
- Settings pages
- Debug pages
and much more.
⚙️ NEW: Persistent Server Overrides
Server owners now have a dedicated:
server-overrides.json
system.
Why this matters
Previously:
- Updating the plugin could overwrite tuned configs
Now:
✅ Server-side overrides persist safely across updates.
New Config Workflow
Bundled files now act as templates:
config.jsonleveling.jsonevents.jsonweapons.jsondungeons.json
while your custom tuning lives safely in:
server-overrides.json
🖥️ NEW: In-Game Config Editor
The EL Settings UI is now fully functional.
Includes 5 Editable Tabs
server-overrides.jsonconfig.jsonleveling.jsonevents.jsonweapons.json
Features
✅ Live editing
✅ Save + reload in-game
✅ Toggle widgets
✅ Enum selectors
✅ Numeric steppers
✅ No manual JSON editing required
Admin-only.
No more disk-side config editing and restart loops.
🔧 Config Version Updates
| Component | Old | New |
|---|---|---|
| CONFIG_YML_VERSION | 55 | 57 |
| LEVELING_YML_VERSION | 58 | 59 |
| BUILTIN_AUGMENTS_VERSION | 98 | 103 |
| BUILTIN_CLASSES_VERSION | 69 | 74 |
| BUILTIN_RACES_VERSION | 69 | 74 |
| BUILTIN_LANG_VERSION | 10 | 12 |
| BUILTIN_DUNGEONS_VERSION | 14 | 15 |
📦 Reimport Notes
The following content automatically refreshes on first boot:
- Augments
- Classes
- Races
- Languages
- Dungeons
- Leveling configs
No manual player migration required.
🧠 Technical / Pipeline Improvements
Added
41external passive JSON files- Expanded localization source hashing
- Shared augment/passive templating pipeline
- Config overlay infrastructure
- New passive descriptor renderer
- New admin settings framework
⚡ Performance & Maintainability
9.8.0 lays groundwork for:
- Faster content iteration
- Safer updates
- Easier translation maintenance
- Better long-term balancing
- Future passive/augment expansion
This patch is a major infrastructure milestone for EndlessLeveling moving toward larger-scale seasonal and endgame content updates.


