File Details
EndlessLeveling 9.1.0 (Re-Added Crit for Races / Dungeon Re-balance)
- R
- May 14, 2026
- 21.92 MB
- 362
- Early Access
File Name
EndlessLeveling-9.1.0.jar
Supported Versions
- Early Access
EndlessLeveling 9.1.0
Idk for how long, but I accidentally removed crit scalings (precision and ferocity) for races, LOL.
Dungeons are also slightly harder (still not as hard as pre-V9 dungeons)
A massive combat rebalance, raid overhaul, dungeon tuning, and multiplayer performance update focused on improving progression pacing, encounter flow, survivability, and large-scale raid gameplay.
This update includes:
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Huge race, class, augment, dungeon, and mob rebalance
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Warchief raid overhaul
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Major multiplayer raid performance improvements
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New cinematic boss subtitle dialogue system
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Dungeon reward flow fixes
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Expanded combat stats in the Profile UI
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Dungeon UI improvements and progression cleanup
Combat & Progression Rebalance
Race rebalance (all builtin races updated)
All builtin races were rebalanced around the new combat curve.
Major changes
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Most races now properly gain:
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Precision
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Ferocity
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Defense significantly increased across many races
Examples:
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Human Defense:
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8 → 16
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Dragonborn Defense:
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32 → 48
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This improves survivability and smooths out the 9.0 combat progression curve.
New innate Pierce scaling
Classes and races can now grant innate Flat Pierce scaling.
Example:
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Base Assassin:
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+0.2 Flat Pierce per level
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Pierce scaling now properly affects:
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Players
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Summons
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Scaling combat systems
Class Rebalance
50+ builtin classes were rebalanced.
Mage tuning
Spellbook scaling
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1.10 → 1.075
Wand scaling
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1.08 → 1.065
Weapon cleanup
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Removed redundant LONGSWORD overlap from:
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Juggernaut
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Assassin
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Additional tuning
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Multiple STR/SORC/DEF adjustments across advanced class tiers
Dungeon & Mob Rebalance
Dungeon scaling tightened
Overleveled players will now push dungeon enemies upward more aggressively.
Adaptation allowance
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10 → 5
Affected dungeons include:
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Below Every Heaven
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Endgame Frozen
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Endgame Swamp
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Endgame Void
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Void Asylum
Major dungeon tuning sweep
Large rebalance pass across:
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Below Every Heaven
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Shiva dungeons
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Void Asylum
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Major Azaroth
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Baron
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Katherina
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Endgame dungeon lineup
Example changes
Endgame Dragon Frost
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Level:
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70 → 60
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Below Every Heaven damage scaling
Mob Damage Base:
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1.05 → 2.1 -
1.0 → 2.0
World Damage Base:
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1.25 → 2.5
World Defense Base:
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5.9 → 11.8
Tiered mob leveling restored
Tiered dungeon mobs now properly roll within their configured level ranges again instead of flattening to one fixed level.
This restores level variety throughout dungeon encounters.
Warchief & Raid Overhaul [Patreon-Exclusive]
Warchief summon redesign
The Warchief encounter has been completely redesigned.
New summon system
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Boss HP is divided into 10% health segments
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Each segment has a fixed summon quota
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Killing summons no longer causes infinite refill spawning
Party scaling
Summon cap now scales by party size:
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Solo:
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10
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10 players:
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50
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Additional changes
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Initial summon delay:
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5s → 1s
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This creates breathing windows for coordinated groups that efficiently clear adds.
Arena-clear improvements
Wave encounters now properly handle:
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Summoned mobs
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Elite-generated adds
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Transformation chains
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Nested hostile summons
Final-boss encounters can also fully wipe remaining enemies after completion where appropriate.
Multiplayer Performance Improvements
Large raids and multiplayer dungeon runs should now perform dramatically smoother.
Major improvements
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Reduced raid-world lag spikes
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Smoother joins and teleports during active encounters
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Improved multiplayer stability in large fights
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Reduced chunk-loading spikes during dungeon entry
These changes heavily improve 5+ player raid scenarios.
New Boss Voice Subtitle HUD
Bosses can now display cinematic subtitle dialogue directly on players’ screens.
Unlike the old boss-bar system, different players can now receive different voice lines at the same time.
Examples:
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Personalized kill taunts
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Wave-start announcements
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Raid dialogue events
Added
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15 new player-death voice lines
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7 new wave-start voice lines
Reward & Dungeon Flow Fixes
Fixed several dungeon reward-flow issues that could cause:
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Missing reward popups
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Lost banked XP
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Failed reward claims after teleports
Reward handling should now be significantly more reliable.
Dungeon titles in reward popups were also cleaned up for readability.
Profile UI Improvements
Added new derived combat stat rows:
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Flat Piercing
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Piercing %
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Lifesteal
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Healing Bonus
The Profile UI now better reflects:
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Race passives
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Augment bonuses
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Runtime combat scaling
Augment Changes
Missile Shot
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Now favors Marksman-style classes
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Removed from melee-only class pools
Titan's Might / Wisdom
Maximum bonus
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150 → 300
Scaling redesign
Base HP scaling:
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10% → 4%
Bonus HP scaling:
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5% → 10%
The augment now rewards bonus-health stacking much more heavily.
Titan haste penalty changes
Titan haste penalties now affect:
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Bonus haste only
Base race haste and innate haste are no longer reduced.
Removed Endgame Dungeons (These are Future Dungeons, not the base ones)
The following dungeons were removed from active rotation:
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Endgame Canopy Shrine
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Endgame Eldergrove Hollow
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Endgame Oakwood Refuge
Dungeons UI Improvements
EndlessPreview cards
Added preview cards for:
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Upcoming dungeons
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Preview content
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Future releases
Dungeon progression reorder
Dungeon progression ordering was cleaned up:
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Daily Bosses
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Seven Trumpets
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Weekly Bosses


