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Endless Leveling - V9

Hytale RPG Leveling Mod — Endless Leveling adds full character progression: levels, stats, classes, races, augments, skills/abilities, dungeons & dynamic events. Solo Leveling inspired endless growth for singleplayer & servers.

File Details

EndlessLeveling 9.1.0 (Re-Added Crit for Races / Dungeon Re-balance)

  • R
  • May 14, 2026
  • 21.92 MB
  • 362
  • Early Access

File Name

EndlessLeveling-9.1.0.jar

Supported Versions

  • Early Access

EndlessLeveling 9.1.0

Idk for how long, but I accidentally removed crit scalings (precision and ferocity) for races, LOL.

Dungeons are also slightly harder (still not as hard as pre-V9 dungeons)

A massive combat rebalance, raid overhaul, dungeon tuning, and multiplayer performance update focused on improving progression pacing, encounter flow, survivability, and large-scale raid gameplay.

This update includes:

  • Huge race, class, augment, dungeon, and mob rebalance

  • Warchief raid overhaul

  • Major multiplayer raid performance improvements

  • New cinematic boss subtitle dialogue system

  • Dungeon reward flow fixes

  • Expanded combat stats in the Profile UI

  • Dungeon UI improvements and progression cleanup


Combat & Progression Rebalance

Race rebalance (all builtin races updated)

All builtin races were rebalanced around the new combat curve.

Major changes

  • Most races now properly gain:

    • Precision

    • Ferocity

  • Defense significantly increased across many races

Examples:

  • Human Defense:

    • 8 → 16

  • Dragonborn Defense:

    • 32 → 48

This improves survivability and smooths out the 9.0 combat progression curve.


New innate Pierce scaling

Classes and races can now grant innate Flat Pierce scaling.

Example:

  • Base Assassin:

    • +0.2 Flat Pierce per level

Pierce scaling now properly affects:

  • Players

  • Summons

  • Scaling combat systems


Class Rebalance

50+ builtin classes were rebalanced.

Mage tuning

Spellbook scaling

  • 1.10 → 1.075

Wand scaling

  • 1.08 → 1.065

Weapon cleanup

  • Removed redundant LONGSWORD overlap from:

    • Juggernaut

    • Assassin

Additional tuning

  • Multiple STR/SORC/DEF adjustments across advanced class tiers


Dungeon & Mob Rebalance

Dungeon scaling tightened

Overleveled players will now push dungeon enemies upward more aggressively.

Adaptation allowance

  • 10 → 5

Affected dungeons include:

  • Below Every Heaven

  • Endgame Frozen

  • Endgame Swamp

  • Endgame Void

  • Void Asylum


Major dungeon tuning sweep

Large rebalance pass across:

  • Below Every Heaven

  • Shiva dungeons

  • Void Asylum

  • Major Azaroth

  • Baron

  • Katherina

  • Endgame dungeon lineup

Example changes

Endgame Dragon Frost

  • Level:

    • 70 → 60

Below Every Heaven damage scaling

Mob Damage Base:

  • 1.05 → 2.1

  • 1.0 → 2.0

World Damage Base:

  • 1.25 → 2.5

World Defense Base:

  • 5.9 → 11.8


Tiered mob leveling restored

Tiered dungeon mobs now properly roll within their configured level ranges again instead of flattening to one fixed level.

This restores level variety throughout dungeon encounters.


Warchief & Raid Overhaul [Patreon-Exclusive]

Warchief summon redesign

The Warchief encounter has been completely redesigned.

New summon system

  • Boss HP is divided into 10% health segments

  • Each segment has a fixed summon quota

  • Killing summons no longer causes infinite refill spawning

Party scaling

Summon cap now scales by party size:

  • Solo:

    • 10

  • 10 players:

    • 50

Additional changes

  • Initial summon delay:

    • 5s → 1s

This creates breathing windows for coordinated groups that efficiently clear adds.


Arena-clear improvements

Wave encounters now properly handle:

  • Summoned mobs

  • Elite-generated adds

  • Transformation chains

  • Nested hostile summons

Final-boss encounters can also fully wipe remaining enemies after completion where appropriate.


Multiplayer Performance Improvements

Large raids and multiplayer dungeon runs should now perform dramatically smoother.

Major improvements

  • Reduced raid-world lag spikes

  • Smoother joins and teleports during active encounters

  • Improved multiplayer stability in large fights

  • Reduced chunk-loading spikes during dungeon entry

These changes heavily improve 5+ player raid scenarios.


New Boss Voice Subtitle HUD

Bosses can now display cinematic subtitle dialogue directly on players’ screens.

Unlike the old boss-bar system, different players can now receive different voice lines at the same time.

Examples:

  • Personalized kill taunts

  • Wave-start announcements

  • Raid dialogue events

Added

  • 15 new player-death voice lines

  • 7 new wave-start voice lines


Reward & Dungeon Flow Fixes

Fixed several dungeon reward-flow issues that could cause:

  • Missing reward popups

  • Lost banked XP

  • Failed reward claims after teleports

Reward handling should now be significantly more reliable.

Dungeon titles in reward popups were also cleaned up for readability.


Profile UI Improvements

Added new derived combat stat rows:

  • Flat Piercing

  • Piercing %

  • Lifesteal

  • Healing Bonus

The Profile UI now better reflects:

  • Race passives

  • Augment bonuses

  • Runtime combat scaling


Augment Changes

Missile Shot

  • Now favors Marksman-style classes

  • Removed from melee-only class pools


Titan's Might / Wisdom

Maximum bonus

  • 150 → 300

Scaling redesign

Base HP scaling:

  • 10% → 4%

Bonus HP scaling:

  • 5% → 10%

The augment now rewards bonus-health stacking much more heavily.


Titan haste penalty changes

Titan haste penalties now affect:

  • Bonus haste only

Base race haste and innate haste are no longer reduced.


Removed Endgame Dungeons (These are Future Dungeons, not the base ones)

The following dungeons were removed from active rotation:

  • Endgame Canopy Shrine

  • Endgame Eldergrove Hollow

  • Endgame Oakwood Refuge


Dungeons UI Improvements

EndlessPreview cards

Added preview cards for:

  • Upcoming dungeons

  • Preview content

  • Future releases

Dungeon progression reorder

Dungeon progression ordering was cleaned up:

  1. Daily Bosses

  2. Seven Trumpets

  3. Weekly Bosses