Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.
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EndgameAndQoL5.2.7.jar

File nameEndgameAndQoL5.2.7.jar
Uploader
LewaiiLewaii
Uploaded
Jun 21, 2026
Downloads
1.3K
Size
20.6 MB
File ID
8291398
Type
R
Release
Supported game versions
  • 0.5

What's new

[5.2.7]

DiscordPatreonWiki

New Features

  • German language (de-DE) — full German translation of the in-game UI, item/armor names and server chat messages. Auto-selected for German clients, or set it with /eg lang de-DE.
  • Creative menu reorganized — every Endgame item now sits in a clean, dedicated category (Weapons, Armor, Tools, Materials, Blocks, Consumables, Portals, Misc, Accessories), with a new Blocks tab.
  • Refreshed item icons — around 20 endgame item icons updated for a cleaner, more consistent look.
  • Craftable Void blocks + recipe hunt — All 10 Void building blocks (Block, Brick, Core, Ancient Stone, Corrupted + their glowing variants) are now craftable at the Endgame Workbench, under a new Void Blocks tab. Recipes start locked — loot the Void Architect's Tome in Void Realm chests to unlock all of them at once.
  • Leaderboard — a new Leaderboard tab in /eg journal ranks every player (online and offline) by Points, Kills, Achievements, Bestiary, Reputation or Bounties, paginated to handle 1,000+ players. Each row shows the player's name, rank tier and all six stats; your own row is highlighted and the sorted column is gold. Sort by any stat in one click, page through the full ranking, or click any player to open their full profile card — a big rank-colored head, their exact leaderboard position, a reputation progress bar, all six stats and a per-boss & per-elite kill breakdown. Reflects existing progress retroactively and refreshes live. Optional head avatars (real skin heads) can be enabled for the top 30 ranked players. Off by default, cached server-side (one fetch per player). Toggle the whole tab and the head avatars separately in the config. Works out of the box with no database — player stats accumulate in a local file as people play (correct names, survives restarts); a SQL database stays optional for big networks.
  • 12 new endgame achievements — long-haul goals: Annihilator / Apex Predator (2,500 / 5,000 kills), Boss Annihilator / Overlord (50 / 100 bosses), Bounty Overlord / Sovereign (250 / 500 bounties), Streak Master (30 daily streaks), Master Naturalist (full bestiary), Dungeon Conqueror (50 dungeons), Grandmaster Smith (25 weapons), Ore Baron (500 ore) and Mountain Mover (5,000 blocks).
  • Storm material tooltips — Storm Hide and Storm Leather now have descriptions: Storm Hide drops from Yetis (Zone 3 + Frozen Dungeon) and the Zone 4 sewers, or crafts at the Endgame Workbench; tan it into Storm Leather at a Tannery. Localized in all 7 languages.
  • Portal recommended gear — the dungeon portal screen now lists the recommended gear per instance: Swamp (antidote + Mithril/Onyxium), Frozen (Adamantite/Mithril), Void Realm (Onyxium/Prisma). Localized in all 7 languages.
  • Cross-mod compatibility (Patchly) — EndgameQoL now stacks cleanly with other content mods instead of one silently overriding the other. Nothing extra to install; the compatibility fixes only apply when the other mod is actually present.
  • Custom Endgame Journal book — the /eg journal book has its own unique 3D model + icon now, instead of the reused vanilla spellbook.
  • MMOSkillTree integration — Endgame bosses & elites scale their HP (and optional damage) to the party's highest MMOSkillTree level, so over-leveled players can't trivialize them. Activates only when MMOSkillTree is the active leveling mod — RPGLeveling / EndlessLeveling take precedence. Pick the active provider and toggle MMO scaling from the /eg config Integration tab; tune the per-level %, caps and HP/damage split in the config file.

Balance

  • Boss HP scaling per player lowered (50% -> 10%) — the three phased bosses (Frost Dragon, Hedera, Void Golem) now gain +10% HP per extra player instead of +50%, so group fights are far less spongy. Existing servers auto-migrate off the old 50% default; any custom value you set is preserved untouched.
  • Accessory Pouch — 6 slots — the trinket pouch now holds 6 accessories (was 5).
  • Weapon tier curve smoothed (Mithril → Onyxium → Prisma) — weapon damage now climbs evenly per tier across the longsword, sword, daggers, shortbow, spear and staff. Onyxium values that sat above the curve were brought back in line, and the Prisma Longsword's signature slam (badly overtuned) is corrected.
  • Swamp boss arena anti-cheese — climbing above the Hedera arena to dodge the fight now takes escalating damage until Hedera is defeated, the same height protection the Void Realm already has.
  • Swamp boss arena lock-in — once the Hedera fight begins, the entrance seals so no one can flee mid-fight; it reopens the moment she's defeated.
  • Frostwalkers & Pocket Garden easier to obtain — Frostwalkers now drops at 25% from the Frozen Dungeon dragon-zone legendary chest, and Pocket Garden at 20% from the Swamp Dungeon hidden chest.

Bug Fixes

  • Prisma spear keeps its enchantments — throwing the spear (charged or signature) and having it fly back to you no longer strips its enchantments, durability or other item data (e.g. from the SimpleEnchantments mod).
  • Prisma Staff abilities fixed — Void Bolts (Ability 2) no longer turns you invisible and locks you out of using items, and Void Nova (Ability 3) now plays its cast animation, sound and void burst.
  • Prisma Longsword execute cooldown — the execute (Ability 2) now has a short cooldown, so it can't be chain-cast to instantly refill the Signature bar (noticeable with charge-rate enchants).
  • Prisma Shortbow + Hardened Arrows — Power Shot (Ability 2) and Explosive Shot (Ability 3) now fire while you're carrying only Hardened Arrows, instead of failing with "no ammo".
  • Achievement points count only after Claim — completing an achievement no longer adds its points to your /eg journal total until you actually claim the reward.
  • Boss kill breakdown — bosses vs elites — the Statistics tab wrongly listed Dragon Fire and Alpha Rex (which are elites) under the boss breakdown. Real bosses (Dragon Frost, Hedera, Golem Void) and the 7 elites now have their own separate breakdown sections, plus a new "Elites Slain" stat tile.
  • Smaller fixes — Void minions & Frost spirits now spawn facing the right way, config changes apply reliably, the /eg config tab labels no longer get cut off on hover, the Swamp dungeon doors no longer let you slip through their corners, the /eg config and /eg status window titles no longer overflow the frame, the /eg journal version display is no longer stuck on an old number, and the /eg journal no longer shows stray ? marks where checkmarks, stars and dashes weren't in the game font (achievements, bestiary and wiki — all swapped to font-safe text).

Config Changes

  • Anonymous metrics opt-out — a toggle in /eg config → Misc turns off the anonymous HStats (hstats.dev) usage stats.
  • Warden Trial world filter — new WardenTrialBlockedWorlds config (comma-separated world-name fragments, default instance-) controls where Warden Trials are blocked. Clear it to allow them in dungeon instances too.
  • Blocked Worlds editor in /eg config — the Warden Trial list (Misc tab) and the pet no-pet-world list (Pets tab) are now editable in-UI with an add field + removable chips, instead of JSON-only / the /eg admin petblock chat command.

Technical

  • Hytale 0.5.6 — built and tested against 0.5.6.
  • Spear pickup — projectile scan skips non-spears, cheaper under heavy projectile traffic.
  • Prisma Shortbow — no more "Missing replacement interactions" log spam when fired.
  • Shutdown safety — boss systems no longer abort a shutdown or failed-start rollback when the NPC module unloads first.
  • Memory leak — Void Beam / Singularity Ring / Arrow Rain cooldown timers cleared on disconnect.
  • Wave arenas — spawn bails if a chunk preload fails as the arena closes.
  • More dead-world guards — portal teleports, Golem slam landing, pet feed/mount and Vorthak spawns bail if their instance closed.
  • Frost Dragon spirits — orphaned cross-instance references no longer pile up.
  • Snake arcade — per-event input capped against malformed clients.
  • Diagnostics — wave and boss debuff-strip failures now log at warning level.
  • Hot-path cleanup — Hedera poison cloud, pet auras and loot tracking no longer allocate per tick; broad stability/perf pass.
  • Boss auto-register — no longer scans every NPC per tick (one-time ECS marker, not a per-tick map lookup).

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