Endgame & QoL - 5.0 Out !

Endgame content expansion — 3 phased bosses, 6 elites, 2 themed dungeons + Void Realm dimension, pet companions (D→SS tiers, mounts), temporal portals, wave arenas, 130+ items, bestiary, bounties, achievements, and deep in-game configuration.

File Details

EndgameAndQoL5.2.3.jar

  • R
  • Jun 6, 2026
  • 20.17 MB
  • 1.9K
  • 0.5

File Name

EndgameAndQoL5.2.3.jar

Supported Versions

  • 0.5

[5.2.3] - 0.5.4 Compatible

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New Features

  • Combat Potions completed in survival — every stat potion (Health, Mana, Stamina, Signature — instant and regeneration, all grades) is now craftable from the Alchemy bench's Combat Potions tab; the ones that existed only in Creative now have survival recipes. Existing crafts were reworked with grade-scaled rarity (Concentrated Life Essence at higher tiers, a themed gem at the top) and quality (Common → Epic). The Antidote was reworked to Rare too. Fully named & described in all six languages.

Bug Fixes

  • Gateway portals no longer get stuck "still forming" — a themed Endgame gateway whose dungeon instance had closed could stay frozen pointing at a dead instance forever, with break-and-replace the only fix (impossible in protected spawn regions). Gateways now reliably reset to their base state once their instance is gone.
  • Prisma Pickaxe 3×3 no longer dupes furniture — area-mining placed doors/connected furniture (e.g. temple doors) dropped the item multiple times. The 3×3 now skips multiblock and stateful structures and only area-breaks raw terrain.
  • Endgame Backpack & Accessory Pouch no longer void items — items transferred in could disappear if the storage was open across a world/instance transition (entering or leaving a dungeon, the Void Realm, a temporal portal). Both now always save to the live player data, and the pouch is now also flushed on disconnect.

Technical

  • Cleaner NPC assets — removed unused template parameters across several boss and elite roles (no gameplay change).
  • Boss-fight performance — trimmed per-tick allocation overhead during Void Golem and multi-boss encounters.
  • Reliable dungeon cleanup — dungeon and portal instances now clean up more reliably when they close, preventing leftover state on rotating-dungeon servers.
  • Dependency refresh — updated the bundled HikariCP database pool and integration compatibility for EndlessLeveling, RPGLeveling, OrbisGuard and QuestLinesClaims to their latest versions.