DynamicSeasons-5.1.0.jar
What's new
Command:
- /Season Weather now allows admins define the weather for all seasons and subseasons for all zones. Save button must be used to save settings.
>>Important: If you used the beta, you should pressed the 'Default' button and then save in order to get the updated weathers. This is only if the world loaded the beta version.<< - Tier 0 is meant for calm weather,
- Tier 1 is meant for cloudy weather,
- Tier 2 is meant for higher intensity weather like rain
- Tier 3 is meant for very high intensity weather like Storms.
Every hour theres a chance the tier level will go up or down based on the season and subseason. Intensity levels influence how fast buckets fill up with water during raining and the speed and frequency of snow being placed when it snows.
Weather:
- Zone 2, Zone 3, and Zone 4 now have their own weathers influenced by seasons. Admins can change the weather by using the new /season weather command. Weather for the new zones will be updated in the future and each time it does, the 'Default' button must be pressed in order use the updated version. This isnt necessary for new worlds.
Image Textures:
- Some images where removed so that the texture atlas is used less.
Snow:
- Snow does not pile anymore for performance reasons. When snow is placed, it will always be at fluid level 1 and never on existing snow. This allows snow to tick less.
- Snow is placed again in Zone 3 when its snowing.
Config UI:
- Its been changed to reused different textures and most likely will be changed again in the future.
API:
- Other mods can now override the weather using :
pauseWeatherOverride(String zone, int durationHours)
void resumeWeatherOverride(String zone)
boolean isWeatherOverridePaused(String zone)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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