[Beta] DynamicSeasons-5.0.8.jar
What's new
New commands:
- /Season Weather now allows player to define what weather runs on every season and subseason. Currently only works on Zone 1. Tier 0 is meant for calm weather, Tier 1 is meant for cloudy weather, Tier 2 is meant for higher intensity weather like rain and Tier 3 is meant for very high intensity weather like Storms. Basically every hour theres a chance the tier level will go up or down based on the season and subseason. Intensity levels influence how fast buckets fill up with water during raining and how much snow is placed.
Snow Fluid:
- Optimized some of its logic by removing blocksection lookups. Downside is that snow will take longer to fall down if the block underneath it gets destroyed.
- Fixed bug that would remove water sources.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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