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Dynamic Seasons

Adds 4 Seasons with Early/Mid/Late phases, unique weather, tint shifts, and Zone 1 effects. Includes Snow Fluid, Spring melt, Blaze Bloom, fog, (WIP) temperature, Seasonal Farming, Greenhouses, customizable settings, and an optional Seasons Spellbook.

File Details

DynamicSeasons-5.0.4.jar

  • R
  • Jun 7, 2026
  • 6.56 MB
  • 602
  • 0.5

File Name

DynamicSeasons-5.0.4.jar

Supported Versions

  • 0.5

Reworked SeasonEvents:

  • Season Events has been changed so that every hour has a chance for a seasonal event based off a weight.  The weight starts at 0 and increases based off the weather intensity.  When a seasonal event occurs, the current season / subseason will determine what season event happens. 12 season events are planned in the future.

Snow Fluid and Thin Ice:

  • The way Snow Fluid and Thin Ice are placed has been changed to be more accurate around the player.
  • Melting behavior has been changed as well for both and now it respects the melting speed config.

New Config:

  • Players can disable the season spellbook recipe using the config page inside the season spellbook or through /season config.

NPC Spawning:

  • System controlling NPC spawning has been changed.  Players wont see bears spawning and then despawning constantly during Winter.  New system now allows true Seasonal mobs control.  Now its possible to have Ice Skeletons spawn in Winter only, Fire Skeletons in Summer, etc.