Description
π¦’ Dynamic NPC Spawn Modifier π¦’
What does it do?
this mod is used along with the below tool to dynamically edit and load NPC spawns, this mod loads an asset pack at runtime (including environment files with spawn densities which doesn't get loaded by vanilla Hytale for some reason), the mod also loads max environment NPC spawns set by the tool so you can bypass the world spawn limit and crank things up
The Tool:
use the tool to modify NPC spawns and generate a asset pack (and with the help of this mod) load the asset pack dynamically while your save is running, also remember to check out the docs.pdf which explains about the tool and about hytale game assets, you need to know about game assets so you know what you are modifying
https://www.nexusmods.com/hytale/mods/155?tab=files
Tool Features:
- retrieve game asset files, you can include mods as well (assets: NPCs and its categories, spawn block sets, fluid tags, environments, spawn files, etc....), make modifications with targeting filters
- search menus for NPCs, categories, spawn block sets, etc...
Why Create This Mod?:
At first trying out Hytale when it came, I found out there weren’t much NPCs roaming around like in Minecraft so I made a mod to spawn more NPCs but that broke after an update, then I decided to make this tool and mod, the tool and mod actually ended up taking alot of my time since designing java desktop applications just seems to be kinda of a pain for me,
My Discord (πΊ LoveBird's Tavern πΊ:
Known Issues & Fixes:
(Nothing game breaking)
- ModifiedNPCSpawns failed to validate or something: this happens when your in the worlds
tab and you hit generate mod from the tool, to fix this just press Esc go back to menu and
click ‘Worlds’ again and start - If you replaced all NPC Ids with another NPC Id: that NPC might not spawn in specific
biomes/environments in this case hit the generate mod again but if its not working
reloading your save does the trick, this issue sometimes occurs when you generate the mod from tool while playing the save




