Description
πΏ Druid Forms – Embrace the Wild
Unlock the ancient secrets of the Druids and shapeshift into powerful nature-bound classes inspired by the wild beasts of Hytale! Whether you want to soar through the skies, dive into the depths, heal your allies, gather resources, outrun danger, protect your friends, or strike from the shadows, nature answers your call.
Druid Forms uses a class-based shapeshifting system where each class represents a unique gameplay role. Every class has its own identity, creature skins, and growing ability kit, giving each transformation a purpose beyond appearance.
Harness the power of Gaia and become one with nature through a growing progression system designed for exploration, survival, combat, support, gathering, and mastery of the wild.
ποΈ The Druid Shrine
The Druid Shrine is the center of all druid progression.
At the Shrine you can:
β¨ Craft the Druid Totem
β¨ Upgrade eligible classes through evolution tiers
β¨ Progress through Verdant, Primal, and Elder energies
β¨ Improve select class abilities and item tiers
The Shrine is your link to Gaia’s wild children and the foundation of every transformation path.
π² Class-Based Shapeshifting
Druid Forms is built around playable druid classes instead of a simple animal list.
Each class represents a gameplay role, and each class can contain multiple skins or creature variants. For example, Guardian is a durable frontline class, while Grizzly and Polar Bear are Guardian skins.
π» Guardian
Durable frontline druid class
Skins: Grizzly, Polar Bear
πΏ Warden
Nature guardian and healing-focused support class
Skins: Kweebec
More variants planned
π― Prowler
Fast predator melee class
Skins: Tiger, Sabertooth, Hyena, Snow Leopard, Wolf
π¦ Stalker
Aquatic predator and underwater combat class
Skins: Shark, Piranha, Snapjaw
π¦ Travel
Fast land-travel class
Skins: Antelope, Deer / Stag, Horse, Skeletal Horse, Camel
π¦
Flight
Airborne scouting and movement class
Skins: Hawk, Crow, Bat, Duck, Owl, Parrot, Pigeon, Pterodactyl
π° Springer
High-mobility jumping class
Current: Rabbit
More skins planned
π Forager
Utility and gathering-focused class
Skins: Ram, Goat, Moose, Warthog, Bison, Trilodon
π Aquatic
Swimming and underwater exploration class
Skins: Bluegill, Clownfish, Pike, Rainbow Trout, Tang, Frostgill, Eel
βοΈ Abilities & Roles
Each class is built around a gameplay role:
πΏ Warden – healing and nature-based support
π¦
Flight – aerial movement and scouting
π¦ Stalker – underwater dominance and aquatic combat
π Aquatic – underwater movement and scouting
π¦ Travel – fast ground traversal
π» Guardian – durability, protection, and frontline control
π― Prowler – aggressive predator combat and stealth attacks
π° Springer – jump mobility and fall safety
π Forager – utility harvesting for wood, ore, and natural materials
π» Guardian Abilities
Guardian is the durable frontline class, built to survive pressure, protect allies, and control enemies.
Current Guardian abilities include:
β Slash – primary melee attack
β Ground Slam – area impact attack with knockback and slow
β Oakenshield – defensive protection ability
β Challenging Roar – taunt/control-style roar
β Terrifying Roar – fear/control-style roar with a longer cooldown
π― Prowler Abilities
Prowler is an aggressive predator class focused on fast melee pressure, stealth, and ambush attacks.
Current Prowler abilities include:
β Claw – fast melee primary attack
β Bite – heavy melee attack with poison; cooldown activates when Bite hits
β Pounce – leap attack that deals bonus damage from Stealth
β Stealth – hide from enemies until attacking or the effect ends
π¦ Stalker Abilities
Stalker is an aquatic predator class built for underwater mobility, burst movement, and marked-target attacks.
Current Stalker abilities include:
β Shark Tooth – primary bite attack with tiered damage
β Surge – aquatic movement burst, stronger underwater and weaker on land
β Dive – fast downward movement while submerged
β Breach – burst upward from underwater
β Hunter’s Mark – mark a valid target; Shark Tooth deals bonus damage to marked targets
πΏ Warden Abilities
Warden is a healing and support class focused on restoring allies and sustaining groups.
Current Warden abilities include:
β Life Seed – plant a healing seed that restores nearby allies over time
β Gaia’s Touch – instantly restore your own health
β Spring of Renewal – create a healing spring that restores nearby allies over time
β Nature’s Resurgence – release a healing pulse around you
π Forager Utility
Forager is the utility and gathering class. Its identity is resource harvesting, not combat.
Current Forager utility includes:
β Forager Horn – harvest natural materials and copper ore
β Verdant Forager Horn – harvests iron, silver, and gold ore
β Primal Forager Horn – harvests thorium and cobalt ore
β Elder Forager Horn – harvests adamantite and mithril ore
π₯ Evolution Tier System
Select classes evolve through powerful tiers:
πΏ Verdant
π Primal
π Elder
Upgrade your classes at the Shrine and deepen your bond with Gaia.
Evolution tiers can improve class items, ability strength, healing values, gathering power, and HUD tier visuals depending on the class.
π₯οΈ Druid Class Menu + HUD
Druid Forms includes a full UI-based class and skin system.
Eligible Druid players now show the custom HUD by default. Players can still turn the HUD on or off using commands.
β In-game Druid Class Menu
β Browse by class instead of memorizing animals
β Select skins within each class
β Persistent HUD icons showing your class lineup
β Tier-colored class icon borders for upgraded forms
β Improved selection highlighting and usability
β Cooldown HUD support for active abilities
π― Quick Select Radial Menu
Quickly access your classes without needing to type shapeshift commands.
β Radial quick-select wheel for all classes
β Fast, intuitive selection during gameplay
β Seamless transition into the Class Skin Menu
β Designed for smooth mid-action shapeshifting
The radial menu allows you to instantly choose a class, then refine your skin selection through the full UI when needed.
β¨ Rootlight Spirit
Druid Forms also includes the Rootlight Spirit utility companion.
β Toggleable Rootlight Spirit light
β Useful companion-style light support
β Integrated with the Druid class system
π οΈ How to Play
1οΈβ£ Craft the Druid Shrine
2οΈβ£ Craft the Druid Totem
3οΈβ£ Keep the Totem in Slot 1
4οΈβ£ Use /shapeshift commands or right-click while holding your Druid Totem to open the Quick Select menu and choose a class
5οΈβ£ Upgrade eligible classes at the Druid Shrine to unlock stronger tiers
β οΈ Druid Inventory Warning
While transformed, your class hotbar is controlled by Druid Forms ability loadouts.
The Druid Totem binds to Slot 1 while channeling forms, and class hotbar slots may be cleared, rebuilt, or replaced when transforming.
Avoid placing normal items in your class hotbar while transformed. Switch back to human form before managing normal inventory items.
π Commands
Player Commands
/shapeshift guardian
/shapeshift warden
/shapeshift prowler
/shapeshift stalker
/shapeshift travel
/shapeshift flight
/shapeshift springer
/shapeshift forager
/shapeshift aquatic
/shapeshift human
HUD Commands
/shapeshift hud on
/shapeshift hud off
Admin Commands
/druid allow
/druid deny
π Stability Improvements
β Reliable transform → restore system
β Stable relog/login handling
β Correct armor restoration
β Improved totem recovery behavior
β Cleaner class hotbar restoration
β Better upgraded ability item handling
β Improved shrine upgrade persistence
β Reduced debug console noise
β Stable standalone release build
π Special Thanks
Special thanks to HyUI for powering parts of the UI system used in Druid Forms.
π https://www.curseforge.com/hytale/mods/hyui
π Roadmap
• Additional Warden skins such as Elder / Treesinger variants
• Additional Springer skins
• More class variants
• Expanded evolution system
• More advanced-tier ability upgrades
• Visual effects and polish
• Expanded mod compatibility
π Latest Update – V3.5.0
Druid Forms V3.5.0 is a major ability, progression, HUD, and stability checkpoint for the new class-based Druid Forms system.
Highlights:
β Added and validated expanded active ability kits for Guardian, Prowler, Stalker, and Warden.
β Added Forager tier tooltips and clarified Forager as the utility harvesting class.
β Added tier-colored class icon borders for upgraded forms.
β Improved HUD behavior so eligible Druid players show the custom HUD by default unless disabled.
β Updated tooltips for Prowler, Stalker, Warden, and Forager abilities/items.
β Improved shrine upgrade refresh behavior so HUD tier colors update correctly.
β Improved upgraded ability item cleanup so upgraded class items no longer remain in the human inventory.
β Reduced debug console noise while preserving diagnostics.
β Removed stale unused localization leftovers.
β Validated abilities, cooldowns, animations, HUD, tooltips, skins, form visuals, class icon tier colors, and server startup behavior.
Note: Druid Forms is still actively growing. More skins, class variants, advanced abilities, and polish are planned for future updates.
















