# Cosmetica License & Terms of Service
*(Source-Available Code + Protected Assets)*
## 1. Definitions
- **“Project”** refers to *Cosmetica*, including its source code, binaries, services, assets, and documentation.
- **“Code”** refers to the human-readable source code of the Project.
- **“Assets”** refers to all non-code resources, including but not limited to models, textures, sounds, animations, icons, particles, shaders, visual effects, UI designs, layouts, and any other artistic or creative files.
- **“UI”** refers to any user interface, layout, visual flow, or interaction design derived from or inspired by the Project.
- **“Mod”** refers to the official compiled and distributed version of the Project.
- **“Author”** refers to the creator and primary rights holder of the Project.
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## 2. Code License (Source-Available, Non-Competitive)
The **Code** of the Project is source-available and may be viewed and studied.
You are permitted to:
- Study and analyze the Code.
- Extract **small, non-substantial snippets** of the Code for learning or reference.
- Be inspired by the ideas, concepts, or approaches used in the Code.
- Modify the Code for **personal, private, or internal use**.
The following actions are **strictly prohibited**:
- Using the Code to create a **competing or substitute product or service**, including but not limited to cosmetic systems, asset delivery systems, or similar mods, plugins, or platforms.
- Copying, reimplementing, or reproducing the **full system, architecture, or core functionality**, even if rewritten, refactored, or expressed in another language.
- Copying substantial portions of the Code, whether verbatim or with minor modifications.
- Using the Code as the basis for a public, commercial, or monetized project that fulfills the same or a substantially similar purpose as the Project.
**Inspiration is allowed. Replication is not.**
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## 3. Attribution & Credit Requirements
If any part of the Project influences your work, including Code, systems, concepts, or UI patterns, **clear and visible attribution is required**.
Attribution must:
- Be visible within the UI (e.g., credits screen, settings menu, or equivalent).
- Be included in project documentation.
Required attribution text:
> “Inspired by or based on Cosmetica by LynnWorks.”
For the purposes of this license, **“LynnWorks” refers to the Author as defined in Section 1**.
If Cosmetica UI designs, layouts, or interaction patterns are reused or adapted, attribution **must appear directly within the UI** and may not be removed or obscured.
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## 4. Asset License (Strictly Restricted)
The **Assets are not open source**.
A limited, revocable license is granted to use the Assets **only** under the following conditions:
- Assets may be used **only as part of the official Cosmetica Mod**.
- Assets may be loaded, streamed, or displayed **only during normal execution of the Mod**.
- Assets may be viewed by end users in-game.
The following actions are **strictly prohibited**:
- Extracting Assets by any means.
- Redistributing Assets in any form.
- Modifying, adapting, recoloring, remixing, or creating derivative works from the Assets.
- Using Assets in other mods, games, servers, services, tools, or projects.
- Claiming ownership or authorship of the Assets.
- Selling, sublicensing, or monetizing the Assets outside the official Mod.
Forking or modifying the Code **does not grant any rights to the Assets**.
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## 5. Use of Assets in Forks or Modified Code
Forks or modified versions of the Code **may not include Assets**, unless all of the following conditions are met:
- Assets are used without modification.
- Assets are not copied, bundled, or redistributed.
- Assets are loaded directly from the official Cosmetica Mod at runtime.
- Assets are never exposed as standalone files or made accessible outside the Mod.
If any condition is not met, Asset usage is prohibited.
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## 6. Premium, Supporter, and Restricted Content
Some Assets or cosmetics may be designated as premium, supporter-only, or restricted content.
You may not:
- Unlock, bypass, simulate, or circumvent access restrictions.
- Redistribute or grant access to restricted content.
- Enable premium content through third-party servers, forks, or modifications.
Any attempt to bypass entitlement systems **immediately terminates this license**.
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## 7. Third-Party Content & Intellectual Property (TOS)
Some Assets may be inspired by, reference, or parody third-party intellectual property, including but not limited to content creators, video games, or fictional works.
You acknowledge that:
- The Project does not claim ownership of third-party intellectual property.
- All such content is fan-made, transformative, and unaffiliated.
- You do not acquire ownership or rights to third-party IP through use of the Project.
- The Author may remove, modify, or disable Assets at any time for legal, policy, or other reasons.
Asset availability is not guaranteed.
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## 8. Asset Removal & Availability
The Author reserves the right to:
- Remove or replace Assets at any time.
- Revoke access to specific cosmetics or content.
- Disable content without prior notice.
No guarantee of permanent availability is provided.
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## 9. Termination
Any violation of:
- Code usage restrictions
- Asset restrictions
- Attribution requirements
- Access control mechanisms
Will result in immediate termination of all rights granted under this license and require cessation of all use and distribution.
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## 10. Disclaimer of Warranty
The Project is provided “as is”, without warranty of any kind.
The Author shall not be liable for any damages, losses, or claims arising from use of the Project.
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## 11. Special Permissions
For commercial licensing, custom agreements, or partnerships, contact the Author directly.
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## Repository Notice
**The code is source-available and non-competitive.
The assets are protected, revocable, and not open source.**