Conda's WeaponHub adds two types of weapons into the game, Rapier and Battlehammer! (war hammer?)
Each of them has their own advantages and disadvantages to fit with vanilla weapons.
They come along with custom animations for unique attacks.
Any feedbacks are welcome! I expect this to be very unbalanced since the only tester was myself.
First Addition: Rapier


Compared to sword:
- Weaker normal attacks
- Thinner hitbox
- Better reach & attack speed
Attack sets
Normal: 4x stab combo
Charged: 2x strong stabs
Charged (Directional): 1x strong stab, moving to each direction (left or right)
Guard Bash: 1x knockback stab
Signature: 1x very strong stab
Ability 2: WIP
Second Addition: Battlehammer
(for now)
Compared to mace:
- A bit weaker attacks
- More frequent combos
- More fun?
Attack Sets
Normal: same as mace
Normal (Jump): slam
Charged (Left, Right): 2x swing combo
Charged (Up): 1x swing to launch enemies upward
Guard Bash (Foward): launches yourself with hammer's weight
Signature: strong slam, and strong swing afterwards
Ability 2 (Costs Signature Energy): launches enemy and yourself upward, WHACKS enemy's head off
Ability 3 (Costs Signature Energy): WIP



