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Comet Raids Redux

Comet Raids Redux adds dynamic falling comet events to Hytale, spawning configurable tiered enemy waves with themed encounters and zone-based loot rewards.

File Details

Comet_Raids_Redux-4.0.2.jar

  • R
  • Mar 12, 2026
  • 1.68 MB
  • 511
  • Early Access

File Name

Comet_Raids_Redux-4.0.2.jar

Supported Versions

  • Early Access

Comet Raids Redux v4.0.2 – Changelog

Theme Spawn Behavior

  • naturalSpawn now truly defaults to true for themes: The ThemeConfig constructor initializes naturalSpawn = true.
  • Regeneration logic: When regenerating themes.json, all themes default to natural spawns unless explicitly overridden.
  • Writer Optimization: ThemeConfigWriter only emits the naturalSpawn field when it is false. It omits the field when true, writing "naturalSpawn": false only for themes designated as command-only.
  • Default themes behavior on fresh themes.json:
    • The first theme (Skeleton / “Skeleton Horde”) is explicitly set to naturalSpawn = false as a demonstration of a manual/command-only theme.
    • All other default themes are natural-spawnable (no naturalSpawn field → treated as true).

Custom Spawn Blocks (Coffin/Portal)

  • Validation: Confirmed and documented that spawnBlock is honored when the block ID is valid, with a clear fallback to comet stone if the asset ID cannot be found.
  • Startup Logs: Validation logs now call out invalid spawnBlock IDs and clearly indicate when the tier comet stone is used as a fallback.

Reward Chest Placement & Interaction

  • Improved positioning for themed assets: * For non-Comet_Stone_* spawn blocks (coffins, portals, custom assets), the reward chest is now placed two blocks in front (North, −Z) of the asset instead of directly adjacent to avoid overlapping.
    • Fallback Logic: If the north position is unavailable, it attempts to place the chest two blocks South (+Z), then East (+X), then West (−X).
  • Fixed Rotation: The reward chest is now rotated 180° so its front faces North (away from the portal/coffin), matching the new placement.
  • Wave Re-trigger Prevention: * When a chest is spawned, the original comet/coffin/portal block is recorded as “linked” to that chest.
    • CometBlockEventSystem ignores and cancels Use interactions on any linked comet block, preventing new waves from being started while its reward chest still exists.