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Comet Raids Redux

Comet Raids Redux adds dynamic falling comet events to Hytale, spawning configurable tiered enemy waves with themed encounters and zone-based loot rewards.

File Details

Comet_Raids_Redux-3.1.0.jar

  • R
  • Feb 26, 2026
  • 1.55 MB
  • 12
  • Early Access

File Name

Comet_Raids_Redux-3.1.0.jar

Supported Versions

  • Early Access

Comet Raids Redux v3.1.0 (Major Rework): Changes since fork from Frog.
Added
• Added Tier 5 Mythic comet tier with full asset set (stone, shard, projectile, particles, markers, interactions).
• Added separate theme/monster config file: comet_themes_and_monster_groups.json.
• Added configurable global stat scaling for mobs by tier and zone.
• Added zone-based base loot pools and tier inheritance loot weights.
• Added per-command permission nodes for LuckPerms integration:
• hytale.command.comet.spawn
• hytale.command.comet.test
• hytale.command.comet.zone
• hytale.command.comet.destroyall
• hytale.command.comet.reload
• hytale.command.comet.setspawn
• hytale.command.comet.schedulespawn
• hytale.command.comet.removespawn
• hytale.command.comet.listspawns
• Added WorldProtect-focused spawn rule support with explicit world-protect naming.
• Added additional default themes for better encounter variety.
• Added Endgame Tier 5 integration behavior for Prisma/Onyxium reward paths.
Changed
• Reworked reward system to use:
• zone pool + current tier pool + lower-tier inheritance at reduced chance.
• Reworked zone tier distributions to be configurable per zone with no fallback/default zone table.
• Reworked chest expiry behavior:
• countdown no longer runs while chest is open;
• timer starts on close and resets correctly.
• Reworked command permissions from single admin lock to per-subcommand control.
• Updated docs and metadata for Redux 3.1.0.
• Updated spawn/zone messaging to correctly reflect active tier distributions.
Integrations
• Endgame & QoL is now an optional integration:
• if present, Tier 5 content is enabled;
• if missing, mod still loads and Tier 5 is automatically disabled.
• LuckPerms-compatible permission node structure documented and enforced.
Removed / Cleanup
• Removed legacy/unused migration paths and old compatibility fallback logic.
• Removed obsolete touch-based loot chest timer system.
• Removed bomb items from default loot tables.
• Removed deprecated config sections now handled in separate theme file.
• Cleaned unused code paths and reorganized config/model/parser structure.
Compatibility / Packaging
• Maven-based single-jar workflow retained and updated.
• Manifest and project metadata updated for Redux release line.
• Config structure now split cleanly between gameplay config and theme/monster config.